On Tuesday 29 April 2008 16:36, Julien Cornuwel wrote: > Matthew Toseland a ?crit : > > On Tuesday 29 April 2008 11:56, Julien Cornuwel wrote: > >> Hi, > >> > >> I'm sure a lot of users are interested about that. I've got 128KB/s > >> upload and Freenet limited to 40. Freenet runs on a dedicated computer > >> so resources consumption is not an issue. For normal operations, I've > >> got no problems. But when it comes to online gaming, weird things happen : > > > > 1 megabit upload? > > Yep. 14 down, 1 up.
What's the fastest download speed you've seen? That's a seriously asymmetric connection... > > >> Other players see my ping as normal (a bit high but nothing I should > >> worry about) but I've got lags and sometimes, I completely loose the > >> connection. The game freezes, other players yell at me, I stop Freenet > >> and everything's back to normal. > > > > :| > > > > This would be easier if we had a rabbit icon. > > Not for me (the node is on another box), but maybe for others. Sure, again I'm optimising the common case. :) > > >> For now, the only solution is to stop the node each time I want to play. > >> Not a good thing for the network. I can try to reduce Freenet's bandwith > >> even more, but I don't think it will help much. > >> > >> Any thoughts ? > > > > The current bandwidth limiting code is not completely accurate. It only > > throttles data packets: not resends, not normal messages. > > And you think it could create such long spikes ? Last time I forgot to > stop it, my account had been silent for almost a minute until I stop the > node... Hmmm, one minute is over the top, I accept that ... long lived spikes can be caused by resending a lot of data to a peer (usually opennet) which has serious MTU problems... I dunno what else... -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: not available URL: <https://emu.freenetproject.org/pipermail/support/attachments/20080429/895cabd6/attachment.pgp>
