Thanks Tom, that worked!  I had to do the same thing a while ago for a PS2 game 
but I didn't think about trying that with Mario Kart.

> Date: Tue, 29 Apr 2008 15:04:58 -0400> From: [EMAIL PROTECTED]> To: 
> [email protected]> Subject: Re: [pfSense Support] Anyone get Wii working 
> with pfSense?> > I think the answer lies in the use of uPNP and Manual 
> Outbound NAT > http://forum.pfsense.org/index.php/topic,6042.0.html> > 
> Firewall / NAT / Outbound (Tab)> > Here's what my "Firewall: NAT: Outbound" 
> tab looks like> > -----------> *Manual Outbound NAT rule generation (Advanced 
> Outbound NAT (AON))*> > WAN 10.0.0.71/32 * * * * * YES Wii > WAN 10.0.0.0/24 
> * * * * * NO rest of LAN > -----------> > > 10.0.0.71 would be the IP of your 
> Wii> > Nintendo has a test that shows whether or not games should work:> 
> http://www.nintendo.com/consumer/systems/wii/en_na/NetworkTest.jsp> > With 
> only uPNP set, the test didn't work.> Once I made the change for Manual 
> Outbound NAT, the test worked.> > For the test, instead of my Wii's IP, I 
> entered a Windows computer.> Hopefully when I get home and test on the Wii it 
> will work.> > --tom> > Adam Van Ornum wrote:> > Does anyone have any ideas 
> that don't include having multiple WAN > > IPs? :) I only have one WAN IP and 
> I'm having the same problem as > > the original message poster. I can connect 
> fine to World and Regional > > games but can't connect to or host Friend 
> games.> >> >> >> > 
> ------------------------------------------------------------------------> > > 
> Date: Tue, 29 Apr 2008 08:48:55 +0100> > > From: [EMAIL PROTECTED]> > > To: 
> [email protected]> > > Subject: Re: [pfSense Support] Anyone get Wii 
> working with pfSense?> > >> > > Vivek Khera wrote:> > > >> > > > On Apr 28, 
> 2008, at 9:16 PM, Tom wrote:> > > >> > > >> I can connect to Worldwide and 
> Regional events with Mario Kart, > > but I> > > >> can't connect to Friends.> 
> > > >> Nintendo says they are different types of connections so connecting> > 
> > >> to Worldwide and Regional events doesn't necessarily mean connecting> > 
> > >> to Friends should work since Friends are a direct connect between> > > 
> >> systems.> > > >>> > > >> I've tried creating a NAT and forwarding all UDP 
> traffic to the Wii,> > > >> but that didn't make a difference.> > > >>> > > 
> >> When I connect, I get a Nintendo Error: 86420> > > >> > > > "Works for 
> Mii" :-)> > > >> > > > Sometimes it takes several days to weeks to complete 
> the pairing with> > > > some friends, but it does eventually recognize the 
> friend's box. I> > > > believe this is a Nintendo issue, not a networking 
> issue on my end.> > > >> > > > I do have uPNP enabled on the router since I 
> trust everyone inside> > > > (basically one winderz box, plus a handful of 
> macs and one kubuntu> > > > aside from the wii.)> > > >> > > >> > > >> > > > 
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> e-mail: [EMAIL PROTECTED]> > > >> > > >> > > > 
> !DSPAM:100001,481695c86751241718764!> > > >> > > >> > > Wii and Pfsense 
> didn't work for me out the box, I was getting same > > error> > > code.> > >> 
> > > My WAN has 5 ips> > > My Wii is on LAN, with NAT to a bunch of home 
> machines> > >> > > To get it to work, I used a Virtual IP (CARP type) and a 
> spare WAN IP,> > > NAT 1:1 mapping directly to the IP of the Wii, and made a 
> really > > crude rule> > > WAN - UDP - 1-65535 > Wii IP : VIP> > >> > > 
> -maybe I should review this... It was far more important to make the > > Wii> 
> > > work at the time!> > > I did first try a bunch of UDP port forwarding but 
> that didn't work.> > > uPNP is off on my pfsense> > >> > > Mii / Friend 
> sharing has taken between 2 and 30 mins for the few people> > > I have 
> currently shared with.> > >> > >> > > 
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> [EMAIL PROTECTED]> > >> >> > 
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