Hello all, and thankyou for your wonderful and informative replies. There is
a lot to learn it seems and I will no doubt pose other questions after Ive
read more and digested what has already been said.
David - 56 channels ! I would have been drowning in a spaghetti of cables
and tape I think. I dont know the speakers you speak of but please let me
know if you remember what they are called.
In regards to the speakers - yes we are looking into buying some tropical
proof weather speakers. I believe Eden had some type of  all weather
speakers before but even they didnt last long. Put it this way - even
keeping a  mains supply is difficult in the biome - ants chew though
everything (literally) and the humidity is fercocious - Ive heard there are
some self draining military grade speakers around and any suggestions are
appreciated. The thing is even speakers designed for subtropical conditions
may not hack it - they really have to be specially designed for really
really humid conditions (we can treat them with antiant stuff )

On 26 January 2011 17:00, <sursound-requ...@music.vt.edu> wrote:

> Send Sursound mailing list submissions to
>        sursound@music.vt.edu
>
> To subscribe or unsubscribe via the World Wide Web, visit
>        https://mail.music.vt.edu/mailman/listinfo/sursound
> or, via email, send a message with subject or body 'help' to
>        sursound-requ...@music.vt.edu
>
> You can reach the person managing the list at
>        sursound-ow...@music.vt.edu
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Sursound digest..."
>
>
> When replying, please remember to edit your Subject line to that of the
> original message you are replying to, so it is more specific than "Re:
> Contents of Sirsound-list digest..."
>
>
> Today's Topics:
>
>   1. Re: Why do you need to decode ambisonic/b format signals
>      (Geoffrey Barton)
>   2. Re: Why do you need to decode ambisonic/b format signals
>      (Steven Dive)
>   3. Subject: Re: Why do you need to decode ambisonic/b format
>      signals ? (Augustine Leudar)
>   4. Re: Subject: Re: Why do you need to decode ambisonic/b    format
>      signals ? (Danny McCarty)
>   5. Re: Subject: Re: Why do you need to decode ambisonic/b    format
>      signals ? (Andrew Levine)
>   6. Re: Subject: Re: Why do you need to decode ambisonic/b format
>      signals ? (Eero Aro)
>   7. Re: Subject: Re: Why do you need to decode ambisonic/b    format
>      signals ? (Andrew Levine)
>   8. Re: Subject: Re: Why do you need to decode ambisonic/b format
>      signals ? (Dave Malham)
>   9. Re: Subject: Re: Why do you need to decode ambisonic/b format
>      signals ? (Dave Malham)
>  10. Re: Why do you need to decode ambisonic/b format signals
>      (J?rn Nettingsmeier)
>  11. Re: Subject: Re: Why do you need to decode ambisonic/b format
>      signals ? (f...@kokkinizita.net)
>  12. Re: Subject: Re: Why do you need to decode ambisonic/b format
>      signals ? (J?rn Nettingsmeier)
>  13. Re: Subject: Re: Why do you need to decode ambisonic/b format
>      signals ? (Eero Aro)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 25 Jan 2011 20:53:26 +0000
> From: Geoffrey Barton <geoffreybar...@mac.com>
> Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
>        signals
> To: sursound@music.vt.edu
> Message-ID: <24877c29-388f-426d-af49-3c1d6c6f9...@mac.com>
> Content-Type: text/plain; charset="us-ascii"
>
>
> On 25 Jan 2011, at 17:00, sursound-requ...@music.vt.edu wrote:
> >
> > Message: 8
> > Date: Mon, 24 Jan 2011 12:03:11 -0700
> > From: Martin Leese <martin.le...@stanfordalumni.org>
> > Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
> >       signals ?
> > To: sursound@music.vt.edu
> > Message-ID:
> >       <aanlktintvfioetlvgaok3gx7pbx8k0uq5opr30eyh...@mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Eero Aro <eero....@dlc.fi> wrote:
> >
> >> J?rn Nettingsmeier wrote:
> >>> in theory, you can. in practice, you can't, because you'd have to know
> >>> what stereo technique was used during recording
> >>
> >> Yes you can.
> >>
> >> Just one word: Trifield.
> >
> > Steven Dive <stevend...@mac.com> wrote:
> > ...
> >> I understand that Trifield is derived from the same groundwork as
> >> Ambisonic, which also gives us ambi superstereo. It's a matter of
> >> personal judgement, I think, but do you more knowledgeable theory
> >> folks know if Trifield is therefore as flexible in its use as
> >> superstereo?
> >
> >> From memory, the theory behind Trifield
> > assumes either Blumlein XY, or pan-potted
> > multi-track mono.  Perhaps Geoffrey can chip
> > in, or somebody can look at the paper
> > (reference below).  Again from memory,
> > SuperStereo assumes some sort of coincident
> > mic technique so, in theory, is more flexible
> > than Trifield.  I don't know of a reference for
> > SuperStereo; this is a gap in Ambisonic
> > theory.
>
> It is not essential that the material is Blumlein or pan potted; that is
> just the way MAG handled a virtual 'test signal' in the paper; other
> recording techniques work ok too, but with varying results, much as they do
> over two speakers:-).
>
> The main difference between 'Trifield' and 'Super-stereo' is that the
> former works over a number of speakers >2 across the front sector and the
> latter seeks to use an ambisonic array of speakers all around the listener
> to lock the front in place. There were a number of different alignments of
> 'Super-stereo' in various decoder implementations, but in essence they all
> sought to bend the 'washing line' of the in-phase stereo image around the
> front arc with variable width, and anything substantially out of phase
> generally somewhere else, again rather dependent on the source material.
>
> Geoffrey
>
>
>
>
>
>
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: <
> https://mail.music.vt.edu/mailman/private/sursound/attachments/20110125/52e2d5cc/attachment.html
> >
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 25 Jan 2011 22:11:38 +0000
> From: Steven Dive <stevend...@mac.com>
> Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
>        signals
> To: Surround Sound discussion group <sursound@music.vt.edu>
> Message-ID: <34cb10b0-dbea-4897-a418-8d90906d0...@mac.com>
> Content-Type: text/plain; CHARSET=US-ASCII; format=flowed; delsp=yes
>
> One interesting, if odd sounding, effect I found was using superstereo
> on a test track for channel identity for stereo that had someone (Alan
> Wiltshire) speaking from positions full left, half left, centre, half
> right and full right. On my usual setting of 0.5 (range is 0 to 1.5 on
> my decoder in 0.1 increments)), the speaking positions are perceived
> pretty near corresponding to the left to right spacing of my front
> speakers. On the 1.0 setting, the image of full left to full right is
> wrapped around like a horseshoe, with left as rear left and right as
> rear right with centre and 'half' positions stretched around
> accordingly and somewhat broadened. But on the full 1.5 setting the
> apparent speaking positions were fully reversed, with right as left
> and left as right but sounding really quite focussed.
>
> Any thoughts welcome. It darn well surprised me.
>
> Steve
>
> On 25 Jan 2011, at 20:53, Geoffrey Barton wrote:
>
> >
> > On 25 Jan 2011, at 17:00, sursound-requ...@music.vt.edu wrote:
> >>
> >> Message: 8
> >> Date: Mon, 24 Jan 2011 12:03:11 -0700
> >> From: Martin Leese <martin.le...@stanfordalumni.org>
> >> Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
> >>      signals ?
> >> To: sursound@music.vt.edu
> >> Message-ID:
> >>      <aanlktintvfioetlvgaok3gx7pbx8k0uq5opr30eyh...@mail.gmail.com>
> >> Content-Type: text/plain; charset=ISO-8859-1
> >>
> >> Eero Aro <eero....@dlc.fi> wrote:
> >>
> >>> J?rn Nettingsmeier wrote:
> >>>> in theory, you can. in practice, you can't, because you'd have to
> >>>> know
> >>>> what stereo technique was used during recording
> >>>
> >>> Yes you can.
> >>>
> >>> Just one word: Trifield.
> >>
> >> Steven Dive <stevend...@mac.com> wrote:
> >> ...
> >>> I understand that Trifield is derived from the same groundwork as
> >>> Ambisonic, which also gives us ambi superstereo. It's a matter of
> >>> personal judgement, I think, but do you more knowledgeable theory
> >>> folks know if Trifield is therefore as flexible in its use as
> >>> superstereo?
> >>
> >>> From memory, the theory behind Trifield
> >> assumes either Blumlein XY, or pan-potted
> >> multi-track mono.  Perhaps Geoffrey can chip
> >> in, or somebody can look at the paper
> >> (reference below).  Again from memory,
> >> SuperStereo assumes some sort of coincident
> >> mic technique so, in theory, is more flexible
> >> than Trifield.  I don't know of a reference for
> >> SuperStereo; this is a gap in Ambisonic
> >> theory.
> >
> > It is not essential that the material is Blumlein or pan potted;
> > that is just the way MAG handled a virtual 'test signal' in the
> > paper; other recording techniques work ok too, but with varying
> > results, much as they do over two speakers:-).
> >
> > The main difference between 'Trifield' and 'Super-stereo' is that
> > the former works over a number of speakers >2 across the front
> > sector and the latter seeks to use an ambisonic array of speakers
> > all around the listener to lock the front in place. There were a
> > number of different alignments of 'Super-stereo' in various decoder
> > implementations, but in essence they all sought to bend the 'washing
> > line' of the in-phase stereo image around the front arc with
> > variable width, and anything substantially out of phase generally
> > somewhere else, again rather dependent on the source material.
> >
> > Geoffrey
> >
> >
> >
> >
> >
> >
> > -------------- next part --------------
> > An HTML attachment was scrubbed...
> > URL: <
> https://mail.music.vt.edu/mailman/private/sursound/attachments/20110125/52e2d5cc/attachment.html
> > >
> > _______________________________________________
> > Sursound mailing list
> > Sursound@music.vt.edu
> > https://mail.music.vt.edu/mailman/listinfo/sursound
>
>
>
> ------------------------------
>
> Message: 3
> Date: Wed, 26 Jan 2011 05:33:05 +0000
> From: Augustine Leudar <gustar...@gmail.com>
> Subject: [Sursound] Subject: Re: Why do you need to decode ambisonic/b
>        format signals ?
> To: sursound@music.vt.edu
> Message-ID:
>        <aanlktimmzeg4uo_djw55n-pxkredey6oeds7ercew...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Message: 6
> Date: Sat, 22 Jan 2011 23:56:42 +0100
> From: f...@kokkinizita.net
> Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
>
>
> First, don't try and send HTML to this list, as you can see it will
> be removed.
>
> Sorry - I  dont know what you mean - as far as  Iknow  I haven't sent any
> html to this list (at least not intentionally) - I assume you don't mean
> links as there was no link in my original message and
>  there are also many links in the messages on this list.
>
>
> Your question reveals that you have not even started to study and
> > understand Ambisonics theory - the answer would be quite evident
> > in the other case
> >
>
> Obviously - or I wouldnt be asking how it works.....  I do however have a
> lot of experience creating 3d soundscapes (in fact its my job) and have
> spent a reasonable amount of time studying a wide range of psychoacoustic
> topics and other areas pertaining to sound art. Now Ive read a bit more it
> is certainly something I will be persuing.
>
>
> . You could as well ask a engineer why he needs
> > complex numbers while you can do your bookkeeping without.
> >
>
> Engineers ? bookeeping ?  I think I know what you mean.
>
> Hoping you will eventually have a go at it,
> >
>
> I will absolutely be having a go at it - the  replies I received here  has
> led me to a flurry of reading - the result is  I am now utterly intrigued
> by
> ambisonics and cant wait to try it out the more I read the more I get
> sucked
> in - I even found myself trying to unravel the maths last night - that
> might
> take a while...)  . I only got so far but as I understand it it uses sound
> pressure levels and phase differences to plot x,y,z spherical coordinates
> which are then reconstituted in the decoding - out of curiosity Why the
> need
> for the w coordinate - cant the sound pressure level be gleaned from the
> x,y
> and z ? At the moment the soundscapes I am working on are large jungle
> soundscapes in a large indoor tropical conservatory  ( covering several
> acres)  - perhaps with twenty metres between speakers. Because of the
> problems of amplitude panning and the sheer size of the installations often
> sounds are localised by using real world object analogues (ie if a monkey
> is
> meant to sound like it comes from behind a certain tree there is a speaker
> with a monkey noise behind that tree)a thunderstorm is represented by a
> stereo pair high on a hillside - we even had neighbours thinking there was
> real thunderstorm happening and it does sound well, realistic (don't take
> my
> word for it you can read the public response here :
> http://augustineleudar.110mb.com/Hd/Hod.html ) . This type of localisation
> has proved extremely effective and don't think that any system no matter
> how
> clever at fooling the human ear can improve upon a sound actually coming
> from the direction its meant to (though recording ambisonically probably
> would)  .   Where ambisonics could help in the installation is the insect
> noises - at the moment there are large 4 speaker areas with 4mic recorded
> insect noises . Gaps in the image are plugged with other speakers with say
> cicadas on them - despite the doubts expressed here it also has been
> effective perhaps because insect noises are high  frequency and the leaves
> on the bushes and trees disperse the sound filling out the sound field.
> Generally the effect is pretty similar to being in the rain forest- except
> you don't get bitten. However if what I have read about ambisonics is true
> it would make it sound even better and there is always room for improvement
> .  I am currently trying to translate some of these sound installations to
> a
> format that can be listened to at home - I have to admit 5.1 is a bit
> frustrating so ambisonics might hold the key.  What I would like to know is
> can the decoding be done with software and then burnt to wav files ?  There
> is no way a physical decoder could be in the biome - we generally have to
> throw speakers away or sell them on ebay after a few uses because of the
> ants and humidity (wav players are in sealed plastic boxes) .   Are there
> any ambisonic panners that are VST compatible (I mainly use Nuendo and MAx
> MSP) ? Could I design a horizontal surround sound DVD using ambisonic
> software for panning and localisation - and then burn 6 wav files and
> release it on a 5.1 DVD which could be played on a normal home system ?
> best,
> Gus
>
>
> >> --
> FA
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: <
> https://mail.music.vt.edu/mailman/private/sursound/attachments/20110126/b08d7757/attachment.html
> >
>
>
> ------------------------------
>
> Message: 4
> Date: Tue, 25 Jan 2011 21:56:21 -0800
> From: Danny McCarty <d...@monolithmedia.net>
> Subject: Re: [Sursound] Subject: Re: Why do you need to decode
>        ambisonic/b     format signals ?
> To: Surround Sound discussion group <sursound@music.vt.edu>
> Message-ID: <c5fd334e-a7e5-4f43-8010-d5c2e8eb8...@monolithmedia.net>
> Content-Type: text/plain; charset=us-ascii
>
> Nice response Gus and certainly more gracious than I would have been.
> Danny
>
>
>
> On Jan 25, 2011, at 9:33 PM, Augustine Leudar wrote:
>
> > Message: 6
> > Date: Sat, 22 Jan 2011 23:56:42 +0100
> > From: f...@kokkinizita.net
> > Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
> >
> >
> > First, don't try and send HTML to this list, as you can see it will
> > be removed.
> >
> > Sorry - I  dont know what you mean - as far as  Iknow  I haven't sent any
> > html to this list (at least not intentionally) - I assume you don't mean
> > links as there was no link in my original message and
> > there are also many links in the messages on this list.
> >
> >
> > Your question reveals that you have not even started to study and
> >> understand Ambisonics theory - the answer would be quite evident
> >> in the other case
> >>
> >
> > Obviously - or I wouldnt be asking how it works.....  I do however have a
> > lot of experience creating 3d soundscapes (in fact its my job) and have
> > spent a reasonable amount of time studying a wide range of psychoacoustic
> > topics and other areas pertaining to sound art. Now Ive read a bit more
> it
> > is certainly something I will be persuing.
> >
> >
> > . You could as well ask a engineer why he needs
> >> complex numbers while you can do your bookkeeping without.
> >>
> >
> > Engineers ? bookeeping ?  I think I know what you mean.
> >
> > Hoping you will eventually have a go at it,
> >>
> >
> > I will absolutely be having a go at it - the  replies I received here
>  has
> > led me to a flurry of reading - the result is  I am now utterly intrigued
> by
> > ambisonics and cant wait to try it out the more I read the more I get
> sucked
> > in - I even found myself trying to unravel the maths last night - that
> might
> > take a while...)  . I only got so far but as I understand it it uses
> sound
> > pressure levels and phase differences to plot x,y,z spherical coordinates
> > which are then reconstituted in the decoding - out of curiosity Why the
> need
> > for the w coordinate - cant the sound pressure level be gleaned from the
> x,y
> > and z ? At the moment the soundscapes I am working on are large jungle
> > soundscapes in a large indoor tropical conservatory  ( covering several
> > acres)  - perhaps with twenty metres between speakers. Because of the
> > problems of amplitude panning and the sheer size of the installations
> often
> > sounds are localised by using real world object analogues (ie if a monkey
> is
> > meant to sound like it comes from behind a certain tree there is a
> speaker
> > with a monkey noise behind that tree)a thunderstorm is represented by a
> > stereo pair high on a hillside - we even had neighbours thinking there
> was
> > real thunderstorm happening and it does sound well, realistic (don't take
> my
> > word for it you can read the public response here :
> > http://augustineleudar.110mb.com/Hd/Hod.html ) . This type of
> localisation
> > has proved extremely effective and don't think that any system no matter
> how
> > clever at fooling the human ear can improve upon a sound actually coming
> > from the direction its meant to (though recording ambisonically probably
> > would)  .   Where ambisonics could help in the installation is the insect
> > noises - at the moment there are large 4 speaker areas with 4mic recorded
> > insect noises . Gaps in the image are plugged with other speakers with
> say
> > cicadas on them - despite the doubts expressed here it also has been
> > effective perhaps because insect noises are high  frequency and the
> leaves
> > on the bushes and trees disperse the sound filling out the sound field.
> > Generally the effect is pretty similar to being in the rain forest-
> except
> > you don't get bitten. However if what I have read about ambisonics is
> true
> > it would make it sound even better and there is always room for
> improvement
> > .  I am currently trying to translate some of these sound installations
> to a
> > format that can be listened to at home - I have to admit 5.1 is a bit
> > frustrating so ambisonics might hold the key.  What I would like to know
> is
> > can the decoding be done with software and then burnt to wav files ?
>  There
> > is no way a physical decoder could be in the biome - we generally have to
> > throw speakers away or sell them on ebay after a few uses because of the
> > ants and humidity (wav players are in sealed plastic boxes) .   Are there
> > any ambisonic panners that are VST compatible (I mainly use Nuendo and
> MAx
> > MSP) ? Could I design a horizontal surround sound DVD using ambisonic
> > software for panning and localisation - and then burn 6 wav files and
> > release it on a 5.1 DVD which could be played on a normal home system ?
> > best,
> > Gus
> >
> >
> >>> --
> > FA
> > -------------- next part --------------
> > An HTML attachment was scrubbed...
> > URL: <
> https://mail.music.vt.edu/mailman/private/sursound/attachments/20110126/b08d7757/attachment.html
> >
> > _______________________________________________
> > Sursound mailing list
> > Sursound@music.vt.edu
> > https://mail.music.vt.edu/mailman/listinfo/sursound
>
> Danny McCarty
> Monolith Media, Inc.
> 4183 Summit View
> Hood River, Or 97031
>
> 415-331-7628
> 541-399-0089 Cell
>
> http://www.monolithmedia.net/
>
> http://www.danielmccarty.com/
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> ------------------------------
>
> Message: 5
> Date: Wed, 26 Jan 2011 07:36:17 +0100
> From: Andrew Levine <andrew.lev...@blumlein.net>
> Subject: Re: [Sursound] Subject: Re: Why do you need to decode
>        ambisonic/b     format signals ?
> To: Surround Sound discussion group <sursound@music.vt.edu>
> Message-ID: <93a9b7bd-bd59-452b-91e1-2fee53cb8...@blumlein.net>
> Content-Type: text/plain; charset=us-ascii
>
> Hi Augustine,
>
> On 26.01.2011, at 06:33, Augustine Leudar wrote:
> > I am now utterly intrigued by
> > ambisonics and cant wait to try it out the more I read the more I get
> sucked
> > in
>
> I know what you're talking about :-)
>
> > Gaps in the image are plugged with other speakers with say
> > cicadas on them - despite the doubts expressed here it also has been
> > effective perhaps because insect noises are high  frequency and the
> leaves
> > on the bushes and trees disperse the sound filling out the sound field.
> > Generally the effect is pretty similar to being in the rain forest-
> except
> > you don't get bitten.
>
> I didn't know cicadas bit ;-)
>
> > What I would like to know is
> > can the decoding be done with software and then burnt to wav files ?
>
> Sure. This is what some call G-format.
>
> > Are there
> > any ambisonic panners that are VST compatible (I mainly use Nuendo and
> MAx
> > MSP) ? Could I design a horizontal surround sound DVD using ambisonic
> > software for panning and localisation - and then burn 6 wav files and
> > release it on a 5.1 DVD which could be played on a normal home system ?
>
> So far I haved worked with plugins by Bruce Wiggins (
> http://www.brucewiggins.co.uk/?page_id=78) and Daniel Courville (
> http://www.radio.uqam.ca/ambisonic/b2x.html).
>
> Regards,
>
> Andrew
>
> ------------------------------
>
> Message: 6
> Date: Wed, 26 Jan 2011 09:56:10 +0200
> From: Eero Aro <eero....@dlc.fi>
> Subject: Re: [Sursound] Subject: Re: Why do you need to decode
>        ambisonic/b format signals ?
> To: sursound@music.vt.edu
> Message-ID: <4d3fd39a.4090...@dlc.fi>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Augustine Leudar wrote:
> > Why the need for the w coordinate
>
> I am not a mathematician or a scientist. A sound designer's reply:
> The W is a "reference" signal. For example, at decoding:
> + W + X is the "front" direction (W and X at equal phase)
> + W - X is the "rear" direction (X phase reversed in relation to W)
>
> Try to look at 1st order B-Format (WXYZ) as a "three dimensional
> MS-stereo signal". That helped me in the beginning.
>
> > the soundscapes I am working on are large jungle
> > soundscapes in a large indoor tropical conservatory
>
> You must have looked at Timax?
> http://www.outboard.co.uk/pages/timax.htm
>
> > Where ambisonics could help in the installation is the insect
> > noises
>
> Yep. A single mono sound is best localized to all listeners when you
> play it back through one speaker only. It is a good idea to route that
> kind of signals directly into the appropriate speaker. A combination of
> different techniques is possibly the best way to do it. Soundfields with
> moving phantom images and ambiences and spatial images are easy
> to control with B-Format Ambisonics. As somebody already said, it is
> possible to rotate, tilt and tumble a full 3D soundfield, and much more.
> You can for example "zoom in" into a certain direction.
>
> > can the decoding be done with software and then burnt to wav files ?
>
> Andrew gave you good pointers. Bruce Wiggins has described workflows
> in his page. Possibly you'd like to check also these sites:
>
> Dave Malham:
> http://www.dmalham.freeserve.co.uk/vst_ambisonics.html
> http://www.york.ac.uk/inst/mustech/3d_audio/vst/welcome.html
>
> Visual Virtual Mic:
> http://mcgriffy.com/audio/ambisonic/vvmic/
>
> Aristotel Digenis:
> http://www.digenis.co.uk/
>
> Acousmodules. No Ambisonics in there, but you might find other useful
> tools:
> http://acousmodules.free.fr/acousmodules_en.htm
>
> Eero
>
>
> ------------------------------
>
> Message: 7
> Date: Wed, 26 Jan 2011 09:06:41 +0100
> From: Andrew Levine <andrew.lev...@blumlein.net>
> Subject: Re: [Sursound] Subject: Re: Why do you need to decode
>        ambisonic/b     format signals ?
> To: Surround Sound discussion group <sursound@music.vt.edu>
> Message-ID: <7cd48a0c-ba64-47ce-9395-b4b2222f6...@blumlein.net>
> Content-Type: text/plain; charset=us-ascii
>
> On 26.01.2011, at 08:56, Eero Aro wrote:
> > Dave Malham:
> > http://www.dmalham.freeserve.co.uk/vst_ambisonics.html
> > http://www.york.ac.uk/inst/mustech/3d_audio/vst/welcome.html
>
> these have not worked for me on a Mac runnig OSX 10.6.
>
> Cheers,
>
> Andrew
>
>
> ------------------------------
>
> Message: 8
> Date: Wed, 26 Jan 2011 08:58:46 +0000
> From: Dave Malham <dave.mal...@york.ac.uk>
> Subject: Re: [Sursound] Subject: Re: Why do you need to decode
>        ambisonic/b format signals ?
> To: Surround Sound discussion group <sursound@music.vt.edu>
> Message-ID: <4d3fe246.5090...@york.ac.uk>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Oops - I'll check the versions! I certainly run the current ones we use
> here on 10.6 and I thought
> the ones on the web were able to, too. Sorry folks.
>
>           Dave
>
> On 26/01/2011 08:06, Andrew Levine wrote:
> > On 26.01.2011, at 08:56, Eero Aro wrote:
> >> Dave Malham:
> >> http://www.dmalham.freeserve.co.uk/vst_ambisonics.html
> >> http://www.york.ac.uk/inst/mustech/3d_audio/vst/welcome.html
> > these have not worked for me on a Mac runnig OSX 10.6.
> >
> > Cheers,
> >
> > Andrew
> > _______________________________________________
> > Sursound mailing list
> > Sursound@music.vt.edu
> > https://mail.music.vt.edu/mailman/listinfo/sursound
>
> --
>  These are my own views and may or may not be shared by my employer
> /*********************************************************************/
> /* Dave Malham   http://music.york.ac.uk/staff/research/dave-malham/ */
> /* Music Research Centre                                             */
> /* Department of Music    "http://music.york.ac.uk/";                 */
> /* The University of York  Phone 01904 432448                        */
> /* Heslington              Fax   01904 432450                        */
> /* York YO10 5DD                                                     */
> /* UK                   'Ambisonics - Component Imaging for Audio'   */
> /*                    "http://www.york.ac.uk/inst/mustech/3d_audio/"; */
> /*********************************************************************/
>
>
>
> ------------------------------
>
> Message: 9
> Date: Wed, 26 Jan 2011 09:12:22 +0000
> From: Dave Malham <dave.mal...@york.ac.uk>
> Subject: Re: [Sursound] Subject: Re: Why do you need to decode
>        ambisonic/b format signals ?
> To: Surround Sound discussion group <sursound@music.vt.edu>
> Message-ID: <4d3fe576.40...@york.ac.uk>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>
>
> On 26/01/2011 05:33, Augustine Leudar wrote:
> >
> >   Because of the
> > problems of amplitude panning and the sheer size of the installations
> often
> > sounds are localised by using real world object analogues (ie if a monkey
> is
> > meant to sound like it comes from behind a certain tree there is a
> speaker
> > with a monkey noise behind that tree)a thunderstorm is represented by a
> > stereo pair high on a hillside - we even had neighbours thinking there
> was
> > real thunderstorm happening and it does sound well, realistic (don't take
> my
> > word for it you can read the public response here :
> > http://augustineleudar.110mb.com/Hd/Hod.html ) . This type of
> localisation
> > has proved extremely effective and don't think that any system no matter
> how
> > clever at fooling the human ear can improve upon a sound actually coming
> > from the direction its meant to (though recording ambisonically probably
> > would)
> Absolutely true - Ambisonics is not the answer to life, the universe and
> everything! (but it comes
> close in some areas). It was for exactly the reasons you give above that
> when we did the original
> soundscapes for the Yorvik Viking Centre (
> http://www.jorvik-viking-centre.co.uk/) way back in the
> early 80's we chose to go with 56 tracks of audio (on McKenzie 4 track 1/4"
> continuous loop analogue
> tape!) going through even more speakers, rather than using Ambisonics - and
> Yorvik is a much smaller
> area! BTW, have you seen those tiny speakers that fir into a standard
> electrical socket back box
> (and hence are almost invisible)? I was most impressed with them when I
> visited an exhibition of
> South African sculpture in Madeira this summer...trouble is, I can't
> remember who made them :-(
>
> >   .   Where ambisonics could help in the installation is the insect
> > noises - at the moment there are large 4 speaker areas with 4mic recorded
> > insect noises . Gaps in the image are plugged with other speakers with
> say
> > cicadas on them - despite the doubts expressed here it also has been
> > effective perhaps because insect noises are high  frequency and the
> leaves
> > on the bushes and trees disperse the sound filling out the sound field.
> > Generally the effect is pretty similar to being in the rain forest-
> except
> > you don't get bitten. However if what I have read about ambisonics is
> true
> > it would make it sound even better and there is always room for
> improvement
> > .
> Certainly worth trying
>
> >   I am currently trying to translate some of these sound installations to
> a
> > format that can be listened to at home - I have to admit 5.1 is a bit
> > frustrating so ambisonics might hold the key.  What I would like to know
> is
> > can the decoding be done with software and then burnt to wav files ?
>  There
> > is no way a physical decoder could be in the biome - we generally have to
> > throw speakers away or sell them on ebay after a few uses because of the
> > ants and humidity (wav players are in sealed plastic boxes) .   Are there
> > any ambisonic panners that are VST compatible (I mainly use Nuendo and
> MAx
> > MSP) ? Could I design a horizontal surround sound DVD using ambisonic
> > software for panning and localisation - and then burn 6 wav files and
> > release it on a 5.1 DVD which could be played on a normal home system ?
> > best,
> > Gus
> >
> This is definitely where Ambisonics would shine, I feel , though the use of
> G format, as others have
> said - or even UHJ
>
>
>                   Dave
>
> --
>  These are my own views and may or may not be shared by my employer
> /*********************************************************************/
> /* Dave Malham   http://music.york.ac.uk/staff/research/dave-malham/ */
> /* Music Research Centre                                             */
> /* Department of Music    "http://music.york.ac.uk/";                 */
> /* The University of York  Phone 01904 322448                        */
> /* Heslington              Fax   01904 322450                        */
> /* York YO10 5DD                                                     */
> /* UK                   'Ambisonics - Component Imaging for Audio'   */
> /*                    "http://www.york.ac.uk/inst/mustech/3d_audio/"; */
> /*********************************************************************/
>
>
>
> ------------------------------
>
> Message: 10
> Date: Wed, 26 Jan 2011 12:10:24 +0100
> From: J?rn Nettingsmeier  <netti...@stackingdwarves.net>
> Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
>        signals
> To: sursound@music.vt.edu
> Message-ID: <4d400120.7020...@stackingdwarves.net>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> On 01/25/2011 09:53 PM, Geoffrey Barton wrote:
> >
> >> Martin Leese<martin.le...@stanfordalumni.org>:
> >>> J?rn Nettingsmeier wrote:
> >>>> in theory, you can. in practice, you can't, because you'd have
> >>>> to know what stereo technique was used during recording
> >>>
> >>> Yes you can.
> >>> Just one word: Trifield.
>  >
> > It is not essential that the material is Blumlein or pan potted;
> > that is just the way MAG handled a virtual 'test signal' in the
> > paper; other recording techniques work ok too, but with varying
> > results, much as they do over two speakers:-).
>
> that's a solomonic verdict i can live with :)
>
>
>
> --
> J?rn Nettingsmeier
> Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487
>
> Meister f?r Veranstaltungstechnik (B?hne/Studio), Elektrofachkraft
> Audio and event engineer - Ambisonic surround recordings
>
> http://stackingdwarves.net
>
>
>
> ------------------------------
>
> Message: 11
> Date: Wed, 26 Jan 2011 12:17:57 +0100
> From: f...@kokkinizita.net
> Subject: Re: [Sursound] Subject: Re: Why do you need to decode
>        ambisonic/b format signals ?
> To: sursound@music.vt.edu
> Message-ID: <20110126111757.GA3917@zita2>
> Content-Type: text/plain; charset=us-ascii
>
> On Wed, Jan 26, 2011 at 05:33:05AM +0000, Augustine Leudar wrote:
>
> > First, don't try and send HTML to this list, as you can see it will
> > be removed.
> >
> > Sorry - I  dont know what you mean - as far as  Iknow  I haven't sent any
> > html to this list (at least not intentionally) - I assume you don't mean
> > links as there was no link in my original message and
> >  there are also many links in the messages on this list.
>
> No, links are perfectly OK. But your messages (as they arrive
> to readers of the list) end like this:
>
> An HTML attachment was scrubbed...
> URL: <
> https://mail.music.vt.edu/mailman/private/sursound/attachments/20110126/b08d7757/attachment.html
> >
>
> which means your mail program is sending an HTML copy of your
> text as well. Most mailing lists have a 'no HTML' policy, and
> some, like this one, will actually remove it.
>
> > I only got so far but as I understand it it uses sound
> > pressure levels and phase differences to plot x,y,z spherical coordinates
> > which are then reconstituted in the decoding - out of curiosity Why the
> need
> > for the w coordinate - cant the sound pressure level be gleaned from the
> x,y
> > and z ?
>
> If they were just coordinates then you could find w from x,y,z.
> But they are something different.
>
> Image the sound field created by some source, e.g. a sine wave
> reproduced by a speaker. At each point in space there two physical
> quantities involved:
>
> * The pressure is going up and down at the frequency of the signal.
>  This the W signal, which will be produced by an omnidirectional
>  microphone.
> * To make the pressure variations possible at all, some air must move.
>  Image a tiny volume of air around some point. It will be moving
>  back and forth. The velocity of this movement is a sine wave, and it
>  will (in normal cases) be in phase with the pressure signal. But it
>  also has a *direction* - it is a vector in 3-D space. So it can be
>  split as the sum of three components along some chosen x,y,z axes.
>  These components are the X,Y,Z signals. A figure-of-8 microphone
>  produces a signal equal to the projection of the velocity vector
>  on its (the microphone's) axis. Three of them are required to have
>  the full vector.
>
> For a single source at sufficient distance, the magnitude of the
> velocity is proportional to the pressure, they are in phase, and
> the direction of the velocity points towards the source. Pressure
> and velocity are closely related in that case, but even then you
> can't find W from X,Y,Z alone. The reason is that if you put the
> source in the exactly opposite direction, and invert its phase,
> then it will produce exactly the same X,Y,Z - the inversion of
> the signal and the direction cancel each other. So you need W
> (which will be inverted) as a phase reference.
>
> In the more general case, pressure and velocity are independent.
> If you have the same signal reproduced by different sources
> (or just a single source and a reflection on a wall) you get
> standing waves, and there will be points were the pressures
> cancel but velocity does not and vice versa.
>
> Now pressure and velocity are the only two physical quantities
> that define a sound field. The basic idea of Ambisonics is that
> if you can somehow reconstruct them at the listener's position,
> the the listener must hear the same thing as for the real source.
>
> First order Ambisonics (the version using only W,X,Y,Z) can do
> this in a small area, where 'small' is expressed in wavelengths.
> So this area is large for low frequencies and gets smaller as
> frequency goes up. Above a few hundred Hz it has become so small
> that it is even too small for single listener. So for mid and
> high frequencies, Ambisonics will use a different strategy which
> is based on psychoacoustics. For installations where the listening
> area has to be much larger, the 'psychoacoustic' strategy is
> normally used at all frequencies.
>
> Higher order Ambisonics (using more signals) can reconstruct the
> sound field in a larger area. It still needs the psychoacoustic
> approach for all but the LF range, but this improves as well as
> order goes up. At third order and above it becomes very close to
> VBAP in fact, with only the speakers nearest to a source direction
> contributing in any significant way. The difference with VBAP is
> that Ambisonics will not treat the directions corresponding to
> the speakers as 'special'. This helps to conceal the speakers
> being the source of the reproduced sound.
>
> Ciao,
>
> --
> FA
>
> There are three of them, and Alleline.
>
>
>
> ------------------------------
>
> Message: 12
> Date: Wed, 26 Jan 2011 12:47:15 +0100
> From: J?rn Nettingsmeier  <netti...@stackingdwarves.net>
> Subject: Re: [Sursound] Subject: Re: Why do you need to decode
>        ambisonic/b format signals ?
> To: sursound@music.vt.edu
> Message-ID: <4d4009c3.9090...@stackingdwarves.net>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> On 01/26/2011 06:33 AM, Augustine Leudar wrote:
> > out of curiosity Why the need
> > for the w coordinate - cant the sound pressure level be gleaned from the
> x,y
> > and z ?
>
> you can't deduce w from figures-of-eight, because they simply don't move
> when the pressure rises uniformly (and if they do, that's an artefact of
> capsule diameter vs. wavelength and not something we could use).
> if the fig8s you've worked with are the double-diaphragm, switchable
> pattern type: of course you could take both diaphragms and add them
> in-phase, and that would work, because you fake a velocity transducer
> with two at least partly pressure-sensitive ones. but that's cheating
> and doesn't change the fact that xyz and w are totally independent.
>
> w is important as a phase reference: without w, you couldn't say from
> where the signal in x, y, or z was coming, because your ears can't
> detect absolute polarity...
> try taking away the centre mic from an m/s pair, and just listen to L=s
> and R=-s. no localisation at all.
>
> > This type of localisation
> > has proved extremely effective and don't think that any system no matter
> how
> > clever at fooling the human ear can improve upon a sound actually coming
> > from the direction its meant to
>
> absolutely. this approach is perfect if your sound event is a point
> source, and all you want is the direct sound. if you have wider sources,
> or you need to convey ambience, reverb, reflections, it doesn't work so
> well, but that's not an objective here iiuc.
>
> > Where ambisonics could help in the installation is the insect
> > noises - at the moment there are large 4 speaker areas with 4mic recorded
> > insect noises . Gaps in the image are plugged with other speakers with
> say
> > cicadas on them - despite the doubts expressed here it also has been
> > effective perhaps because insect noises are high  frequency and the
> leaves
> > on the bushes and trees disperse the sound filling out the sound field.
> > Generally the effect is pretty similar to being in the rain forest-
> except
> > you don't get bitten.
>
> recording insects with a soundfield will probably yield even better
> results.
>
> you could also use "cheat wave field synthesis" if you can place
> speakers every meter or so. i heard iosono present such a system at
> TMT2010, and they did focused sources (!) :-o
> at this speaker distance, spatial aliasing will be terrible, but their
> sound example was, brace yourselves: rain. presto. virtual sources all
> over the place. should work with insects beautifully, although calling
> it wfs might be slightly questionable.
>
> for fairness, i should say that ambi is just as bad in reproducing
> insect or rain noises, but the artefacts (ambiguity, jumpy localisation,
> coloration, phasiness) are generally beneficial, as they increase the
> "density" and "buzz" of the rain, insect swarm, whatever.
> so unless you want your listeners to be able to track the queen bee in
> the swarm, you should be fine.
>
> > There
> > is no way a physical decoder could be in the biome - we generally have to
> > throw speakers away or sell them on ebay after a few uses because of the
> > ants and humidity (wav players are in sealed plastic boxes).
>
> i don't understand this. are you perhaps using paper membranes? it
> should be possible to obtain outdoor speakers that withstand these
> conditions for years. of course they will cost a lot more, but that
> should be negligible if you have to replace your current speakers that
> often...
> what do the ants do to the speakers, btw?
>
> for purely technical reasons you should probably go for 70 or 100v
> versions, as i expect your speaker lines to be loooong. the problem is
> that  70/100 amplifiers are meant to drive many speakers in parallel,
> not many channels discretely, so the price per amp channel might be
> prohibitive. but it does give you the option to run the amps and players
> outside of the habitat, in conditions appropriate to semiconductors.
>
>
>
> --
> J?rn Nettingsmeier
> Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487
>
> Meister f?r Veranstaltungstechnik (B?hne/Studio), Elektrofachkraft
> Audio and event engineer - Ambisonic surround recordings
>
> http://stackingdwarves.net
>
>
>
> ------------------------------
>
> Message: 13
> Date: Wed, 26 Jan 2011 18:02:02 +0200
> From: Eero Aro <eero....@dlc.fi>
> Subject: Re: [Sursound] Subject: Re: Why do you need to decode
>        ambisonic/b format signals ?
> To: sursound@music.vt.edu
> Message-ID: <4d40457a.90...@dlc.fi>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> J?rn Nettingsmeier wrote:
>  > recording insects with a soundfield will probably yield even better
> > results.
>
> Been there, done that. As many insect and nature sounds, such as cicadas,
> mosquitos, rain, wind etc. are "noise type" sounds, they don't include
> point sources that localize sharply to any direction.
>
> A Soundfield recording of mosquitos sounds good, but in fact you get almost
> the same impression by using for example two stereo recordings of
> the same type of material. I have noticed that if you spread a stereo
> signal
> into the Ambisonic soundfield by panning L and R directly to West
> and East, you lose all directivity. A better solution is to pan one stereo
> pair for example into 40 and 320 degrees and another to 150 and 210.
> This is what you do in 5.1 mixing, eh? But with B-format you have the
> possibility to tweak that soundfield even more.
>
> You often hear the cicadas "sing" in "waves". The insects in certain
> directions are louder at one moment, then fade and others in other
> directions fade up at the same time. That is something that might be
> good to record with the Soundfield.
>
> > it
> > should be possible to obtain outdoor speakers that withstand these
> > conditions for years. of course they will cost a lot more
>
> I have good experiences of the JBL Control 1 AW model, "All Weather".
> Is it too small for your use, Gus? Control 1 makes a mighty loud noise,
> even though it is small in size. We once had eight of them in a periphonic
> cube outdoors in the Finnish climate in December (rain, snow, slash, zero
> degrees, -28 C degrees, then plus degrees and over again from the start)
> playing continously for four weeks 12 hours every day. All worked
> fine all the time. When we took the installation down, I had to hit two
> of the
> speakers hard with my fist so that I could break the ice that had formed
> around the speaker. Anyway, the speaker was playing back fine.
>
> Another type of speakers I have used in outdoor installation, are speakers
> that have been designed for boats. They are full plastic and tolerate even
> sea water. A set of 16 ran a month in an installation in a park in the
> summer of 2009. I think they were LTC speakers.
>
> Eero
>
>
> ------------------------------
>
> _______________________________________________
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound
>
>
> End of Sursound Digest, Vol 30, Issue 20
> ****************************************
>



-- 
07812675974
-------------- next part --------------
An HTML attachment was scrubbed...
URL: 
<https://mail.music.vt.edu/mailman/private/sursound/attachments/20110126/8b289d29/attachment.html>
_______________________________________________
Sursound mailing list
Sursound@music.vt.edu
https://mail.music.vt.edu/mailman/listinfo/sursound

Reply via email to