On 05/26/2011 11:00 AM, Pierre Alexandre Tremblay wrote:
so what happens is you take the positions of the speakers you want
to simulate, and convolve each speaker signal with the appropriate
head-related transfer functions for the left and right ear.

Can I bring a concern here?  I have compared different IRs of 5.1
setup with real, mastered 5.1 programme and the loss was very
significant, mainly in term of comb filtering type artifacts. So much
so that I decided not to include them on my album (this was for a 5.1
release which I wanted to have the stereo reduction to be binaural)

hmm. interesting. can you share a short snippet of the original 5.1 and the binaural rendering, one that shows those artefacts?

I presume that if I had used Ambisonic as my spacialisation device
throughout the mix and composition, it would have worked better as a
re-rendering...

why should it? the virtual speaker approach is pretty much independent of your speaker spatialisation technique.

*.*

btw, since nobody has mentioned it in this thread yet, there is the soundscape renderer from tu berlin/telekom labs. it is available as open-source code and has just seen a new release:
http://www.tu-berlin.de/?id=ssr

there's also a wealth of papers out there describing its workings and applications in listening tests and other studies.

best,


jörn


--
Jörn Nettingsmeier
Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT

http://stackingdwarves.net

_______________________________________________
Sursound mailing list
Sursound@music.vt.edu
https://mail.music.vt.edu/mailman/listinfo/sursound

Reply via email to