At 16:02 01-05-13, Fons Adriaensen wrote: >The difficult part in writing any software emulation of the Dolby-A >or similar systems is modelling the dynamic behaviour of the compander, >not the actual audio processing. Such systems will have 'designed' and >documented attack/release times, but analog electronics being what they >are, the dynamic behaviour of the compressors and expanders will very >probably not fit to any simple equations. Nor does it have to: the way >Dolby-A and Telcom switch between encoding and decoding (by making the >decoding algorithm the mirror image of the encoding) guarantees that >the two will cancel each other, whatever they are.
So, analog still rules! David _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound