len moskowitz wrote:

Adam Somers (Jaunt VR) wrote:

We just released our first piece of VR content with ambisonic audio to the
public. It's a live recording on stage at a recent Paul McCartney
concert. The audio was captured from the sound board and mixed in
b-format. Available for Google Cardboard now, Oculus Rift Mac/PC coming
soon.

http://www.jauntvr.com/content/


In case you haven't yet downloaded this content

No...    ;-)

, you're missing something special. This is potentially the first volley in a mass-media revolution!

Take a smartphone with a 5-inch screen (or larger), add a low cost ($25!) cardboard viewer and a pair of earbuds, and you've got a real VR player.

AmbiExplorer already goes very much into this direction...

(I am sceptical about the practicability of the current cardboard viewer, though. Good for experiments, maybe not robust whatsoever in real application, at least in long-term. I could be wrong on this, just a quick thought...)

Interesting developments. So Google will become a major player in VR, as well? Makes sense, as Android will need a couple of further VR and audio updates later. Which would force Apple and others to catch up... :-X


Best,

Stefan



The screen is split into two; when viewed together, the brain perceives a 3D image. The audio is binaural.

The smartphone does the headtracking. The app does the VR video and audio manipulation.

(Out of curiousity, I would've liked to hear what the Jaunt VR camera's TetraMic had recorded!)


Len Moskowitz (mosko...@core-sound.com)
Core Sound LLC
www.core-sound.com
Home of TetraMic


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