Hi Justin,

We just had a small project steering a sound source location with hand 
pointing. 
We used a commercial VR headset/controller to track the pointing direction. The 
direction is send to MATLAB via OSC from Unity. In MATLAB we calculate the 
loudspeaker signals using either Ambisonics, VBAP or a nearest loudspeaker 
mapping. The sound is played back via a 64 channel spherical loudspeaker array.

It is quite difficult to calculate the actual delay but it seemed quite 
'real-time'.

Don't hesitate to get in touch if you have any specific questions.

Best,
Axel

-----Original Message-----
From: Sursound <sursound-boun...@music.vt.edu> On Behalf Of Justin Kuhn
Sent: 26. juli 2019 21:01
To: sursound@music.vt.edu
Subject: [Sursound] Ambisonic Hand Controller

Hi Everyone,

I am looking into making a controller in which I harness roll, pitch, and yaw 
from my phone or a vr controller for real-time control of the orientation of a 
soundfield.  I want to hook it up using OSC to Reaper or Supercollider either 
wirelessly (preferred) or through USB (if I have to).
I have a few reasons I want to do this.

 - I want to do real-time encoding and decoding with a controller that can add 
expressive qualities with my hands for 4.0 performance purposes
 - I want to better calibrate binaural playback through traditional headphones 
for production purposes
 - I hope to avoid using a headset for ambisonic production entirely.  It's so 
much easier to turn my hand around very quickly than it is to use my head.
 - Would make a cool pairing with Wekinator.

Has anyone done this, or seen it done?  I'd love some tips and suggestions 
before I get started.

Thanks!


*Justin Kuhn*
360/VR Video and Audio Production
justinkuhnmedia.com
Cell  |  828-403-3171
He, Him, His
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