Hi Jack, Yes, I saw those Bose but inertial sensors won't work for precise tracking. I've done a lot of arkit/arcore with phones and tablets and it works great but I don't want to be looking through a screen with a 2D representation of the world while experiencing a sound only environment (unless you strap the device to headphones with the camera facing forward, but that would be not very convenient).
Cheers, Hector On Tue., Oct. 1, 2019, 4:18 a.m. jack reynolds, <jackreynolds...@gmail.com> wrote: > The new Bose headphones have 6dof tracking, but the accelerometers are not > terribly accurate, so they are more 3dof really, unless you implement ARKit > or similar. > > > > On Mon, 30 Sep 2019 at 15:29, Hector Centeno <hcen...@gmail.com> wrote: > > > I've been wanting to create work in this way for a while now (6DOF > > audio-only augmented reality). This audio augmentation is what I found > > appealing when I tried the Magic Leap AR headset for the first time since > > it's very well implemented there (as opposed to the disappointing visual > > quality). I wish someone will soon produce headphones with 6DOF tracking > > (will require cameras to perform SLAM). In the meantime, I'm also waiting > > for Intel to add Android support to their RealSense Tracking Camera T265 > [ > > https://www.intelrealsense.com/tracking-camera-t265 ] which they claim > is > > on the works. This would allow strapping one of those sensors to a pair > of > > headphones and running an Android app that does the spatialization (I > > agree with Przemyslaw that using a game engine such as Unity or Unreal > > would make things very easy, even in this scenario or in a sever based > > one). > > > > Cheers, > > > > Hector > > > > > > On Mon, Sep 30, 2019 at 3:31 AM Przemysław Danowski < > > przemyslaw.danow...@chopin.edu.pl> wrote: > > > > > Michelle, > > > > > > You could look at game engines like Unreal or Unity, and if you can get > > > headtrackers send OSC to the engine you will get coordinates for the > > > position of the players head. You can use native multiplayer feature of > > the > > > engines. You could employ Kinect camera to trace position of the > players > > in > > > the room. > > > > > > It would be very easy to implement using VR/AR 6DoF headsets, where you > > > have room position tracking and headtracking combined and the SDK ready > > to > > > use. > > > > > > best, > > > > > > > > > Przemyslaw Danowski > > > Sound Engineering Department > > > Fryderyk Chopin University of Music > > > mob.+48603700626 > > > www.chopin.edu.pl <http://www.chopin.edu.pl/> > > > > > > UMFC VR : virtual exhibition > > > http://fb.me/umfcvr <http://fb.me/umfcvr> > > > > Wiadomość napisana przez Michelle Irving < > > > michelle.irv...@soleilsound.com <mailto: > michelle.irv...@soleilsound.com > > >> > > > w dniu 27.09.2019, o godz. 19:22: > > > > > > > > Hi, > > > > > > > > I'm working with an artist who wants to explore Ambisonic Audio > > > > and use the Audeze Mobius headphones in an audio installation. > > > > The soundscape will consist of recordings of various individual > vocals > > > > spatialized > > > > throughout the "room". There is a video projection overhead. Hard > sync > > is > > > > not required. > > > > > > > > Questions: > > > > 1.Is it possible to exploit the headtracking of the Mobius headphones > > to > > > > give each person and individualized experience of the audio > > composition. > > > > ie. Person A is in the far left front corner and hearing a particular > > > voice > > > > in close proximity while Person B is in the far back right corner > > barely > > > > hearing what Person A is hearing? > > > > > > > > 2.If the Answer to 1. is YES - would you recommend using Max/Msp or > > > Arduino > > > > for configuring hte individual playbacks (mappings between headphones > > and > > > > some sort of player) > > > > > > > > 3.I've looked at the Waves NX toolkit and I don't see a feature to > > > > determine virtual room size?Am I missing something or is there other > > tech > > > > that could allow me to map the headtracker to a specific roomsize? > > > > > > > > 4.Open to better ideas how to achieve an interactive Ambisonic audio > > > > soundscape that works with multiple headsets. > > > > > > > > thanks! > > > > Michelle > > > > > > > > -- > > > > > > > > Michelle Irving > > > > > > > > Post-Audio Supervisor > > > > > > > > 416-500-1631 > > > > > > > > 507 King St. East > > > > > > > > Toronto, Ontario > > > > > > > > www.soleilsound.com <http://www.soleilsound.com/> > > > > -------------- next part -------------- > > > > An HTML attachment was scrubbed... > > > > URL: < > > > > > > https://mail.music.vt.edu/mailman/private/sursound/attachments/20190927/8046a93b/attachment.html > > > > > > > > _______________________________________________ > > > > Sursound mailing list > > > > Sursound@music.vt.edu > > > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe > > here, > > > edit account or options, view archives and so on. > > > > > > -------------- next part -------------- > > > An HTML attachment was scrubbed... > > > URL: < > > > > > > https://mail.music.vt.edu/mailman/private/sursound/attachments/20190930/cb9fd2f1/attachment.html > > > > > > > _______________________________________________ > > > Sursound mailing list > > > Sursound@music.vt.edu > > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe > here, > > > edit account or options, view archives and so on. > > > > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > > > https://mail.music.vt.edu/mailman/private/sursound/attachments/20190930/ed44fed2/attachment.html > > > > > _______________________________________________ > > Sursound mailing list > > Sursound@music.vt.edu > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > > edit account or options, view archives and so on. > > > > > -- > > 07889727365 > > 02036861372 > > 3 Swimmers Lane > Haggerston > London > E2 8FR > > > www.facebook.com/reynoldsmicrophones > > www.sohovr.co.uk > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://mail.music.vt.edu/mailman/private/sursound/attachments/20191001/e9ccbf92/attachment.html > > > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -------------- next part -------------- An HTML attachment was scrubbed... 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