To avoid some potential confusion:

Most modern IMU sensors are supposed to offer “9 degrees of freedom”.

(Directional 3-axis information from accelerometer, gyroscope and magnetometer.)

If refering to tracking, you speak “just” of 3DoF (orientation) or 6 DoF tracking (orientation + positional data).

Further reading

https://developers.google.com/vr/discover/degrees-of-freedom

(for example)

Best,

Stefan

P.S.: 9 or 10 degrees of freedom certainly sounds better than 6DoF...

(Of course this is the raw sensor data before fusion, which probaby will give 3DoF orientation data as result. It could be discussed if quaternion orientation is 3DoF or 4DoF, though.  If 4DoF, an OHTI 6DoF pose would be rather 7DoF... I refuse to take part in the following discussion about 7DoF tracking, which means once more: I’m out!   😉)

- - -

Citando Bo-Erik Sandholm <bosses...@gmail.com>:

The ohti Projects for a open headtracker has been slow but will hopefully

 be updated soon.

 It is only for so called 9 degrees of freedom, no position data only

 directional info with 2 degrees precision.



 Data is currently quaternions over serial communication to control the

 omnitone binaural decoder.

 The host software written in JavaScript could with a bit of help have the

 added functionality to send OSC.

 There already exists a library to send OSC for JavaScript.



 Den tis 1 okt. 2019 13:11Hector Centeno <hcen...@gmail.com> skrev:

Hi Jack,



 Yes, I saw those Bose but inertial sensors won't work for precise tracking.

 I've done a lot of arkit/arcore with phones and tablets and it works great

 but I don't want to be looking through a screen with a 2D representation of

 the world while experiencing a sound only environment (unless you strap the

 device to headphones with the camera facing forward, but that would be not

 very convenient).



 Cheers,



 Hector



 On Tue., Oct. 1, 2019, 4:18 a.m. jack reynolds, <jackreynolds...@gmail.com



 wrote:



 The new Bose headphones have 6dof tracking, but the accelerometers are

 not

 terribly accurate, so they are more 3dof really, unless you implement

 ARKit

 or similar.   
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