Thanks a bunch to everyone for their answers! @Jürgen and Martin: I am confused, if I click the link to the attachment, i only get plaintext (google chrome) and unfortunately i'm not in the aes… i've send you, jürgen, a PM for that.
@Gus: Thanks a lot for your suggestions. Touchdesigner looks very promising especially as the "backend" for the projection mapping, etc., we will investigate further. If it comes to designing audio in a game engine i am not the best expert. But the few times i did it, it was not so bad. Since we also need to port the installation into VR and it's overall a bit more like a game, i think we stick with an game engine for now… On Mon, 24 Aug 2020 at 13:07, Jürgen Peissig <peis...@ikt.uni-hannover.de> wrote: > Dear Max, > > just saw that the list crops attachments. > > You can find the the publication here: > https://www.aes.org/e-lib/browse.cfm?elib=19522 > > Best regards, > Juergen > > > > Am 23.08.20 um 15:07 schrieb MrUnmenge: > > Dear Groupe, > > i'm a longtime reader but first time poster to this wonderful email list, > > and I am still pretty new to 3d Audio so I would be grateful for some of > > your knowledge and experience. > > > > We are planning an immersive audio-video Installation that is supposed to > > be in a 4 x 3 x 3 meter room. 3 walls and the floor will be projected > onto. > > The Sound should come from all around the room (right now we are thinking > > about a rig of 12 speakers on ear-height, 4 on bottom layer, 4 on top > > layer, 1 voice of god and 4 lfes). Unfortunately quite a lot of the > > speakers need to be projected onto and ideally they would hide in the > > drywalls seamlessly without compromising the sound quality. So my first > two > > questions are (probably quit a few will follow): > > > > 1) What are your suggestions for hiding the speakers? Do you have > > experience what fabric or cinemascreens would still work well (regarding > > that the room is rather small and the audience can move freely and might > > come pretty close to the walls)? Are there any other methods that i'm not > > aware of? > > > > 2) How crucial is the sweetspot and is there a possibility to widen it by > > the choice of speakers and/or speaker layout without losing too much > > spatial resolution? > > The room is rather small, but still we expect the people to move around > in > > it, since their positions will be tracked and interact with the content > of > > the installation. > > > > Thanks a lot in advance, this mailing-list is a wonderfoul resource. :) > > I hope you all are well. > > All the best, > > Max > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > https://mail.music.vt.edu/mailman/private/sursound/attachments/20200823/47bc1cdf/attachment.html > > > > _______________________________________________ > > Sursound mailing list > > Sursound@music.vt.edu > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > > -- > ----- > Visit: DAGA2020: German Acoustical Society meeting in Hannover in March > 2020. > http://www.daga2020.de/ > ----- > ----------------------------------- > Prof. Dr. Jürgen Peissig > Institut für Kommunikationstechnik (IKT) > Leibniz Universität Hannover > Appelstr. 9a, 14. Etage > D-30167 HANNOVER > +49 511 762 4239 > +49 172 519 7504 > ----------------------------------- > > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > edit account or options, view archives and so on. > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20200825/442e9bce/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.