Thanks a bunch to everyone for their answers!

@Jürgen and Martin: I am confused, if I click the link to the attachment, i
only get plaintext (google chrome) and unfortunately i'm not in the aes…
i've send you, jürgen, a PM for that.

@Gus: Thanks a lot for your suggestions. Touchdesigner looks very promising
especially as the "backend" for the projection mapping, etc., we will
investigate further.
If it comes to designing audio in a game engine i am not the best expert.
But the few times i did it, it was not so bad.
Since we also need to port the installation into VR and it's overall a bit
more like a game, i think we stick with an game engine for now…

On Mon, 24 Aug 2020 at 13:07, Jürgen Peissig <peis...@ikt.uni-hannover.de>
wrote:

> Dear Max,
>
> just saw that the list crops attachments.
>
> You can find the the publication here:
> https://www.aes.org/e-lib/browse.cfm?elib=19522
>
> Best regards,
> Juergen
>
>
>
> Am 23.08.20 um 15:07 schrieb MrUnmenge:
> > Dear Groupe,
> > i'm a longtime reader but first time poster to this wonderful email list,
> > and I am still pretty new to 3d Audio so I would be grateful for some of
> > your knowledge and experience.
> >
> > We are planning an immersive audio-video Installation that is supposed to
> > be in a 4 x 3 x 3 meter room. 3 walls and the floor will be projected
> onto.
> > The Sound should come from all around the room (right now we are thinking
> > about a rig of 12 speakers on ear-height, 4 on bottom layer, 4 on top
> > layer, 1 voice of god and 4 lfes). Unfortunately quite a lot of the
> > speakers need to be projected onto and ideally they would hide in the
> > drywalls seamlessly without compromising the sound quality. So my first
> two
> > questions are (probably quit a few will follow):
> >
> > 1) What are your suggestions for hiding the speakers? Do you have
> > experience what fabric or cinemascreens would still work well (regarding
> > that the room is rather small and the audience can move freely and might
> > come pretty close to the walls)? Are there any other methods that i'm not
> > aware of?
> >
> > 2) How crucial is the sweetspot and is there a possibility to widen it by
> > the choice of speakers and/or speaker layout without losing too much
> > spatial resolution?
> > The room is rather small, but still we expect the people to move around
> in
> > it, since their positions will be tracked and interact with the content
> of
> > the installation.
> >
> > Thanks a lot in advance, this mailing-list is a wonderfoul resource. :)
> > I hope you all are well.
> > All the best,
> > Max
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> --
> -----
> Visit:  DAGA2020: German Acoustical Society meeting in Hannover in March
> 2020.
> http://www.daga2020.de/
> -----
> -----------------------------------
> Prof. Dr. Jürgen Peissig
> Institut für Kommunikationstechnik (IKT)
> Leibniz Universität Hannover
> Appelstr. 9a, 14. Etage
> D-30167 HANNOVER
> +49 511 762 4239
> +49 172 519 7504
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