A yes definately if it's in a game makes sense. I'm sure you'll be grand
with ambisonics. So is the audio going to be over speakers then? Love to
hear more about the project if its not NDA territory.

On Tuesday, 25 August 2020, MrUnmenge <unme...@gmail.com> wrote:

> Thanks a bunch to everyone for their answers!
>
> @Jürgen and Martin: I am confused, if I click the link to the attachment, i
> only get plaintext (google chrome) and unfortunately i'm not in the aes…
> i've send you, jürgen, a PM for that.
>
> @Gus: Thanks a lot for your suggestions. Touchdesigner looks very promising
> especially as the "backend" for the projection mapping, etc., we will
> investigate further.
> If it comes to designing audio in a game engine i am not the best expert.
> But the few times i did it, it was not so bad.
> Since we also need to port the installation into VR and it's overall a bit
> more like a game, i think we stick with an game engine for now…
>
> On Mon, 24 Aug 2020 at 13:07, Jürgen Peissig <peis...@ikt.uni-hannover.de>
> wrote:
>
> > Dear Max,
> >
> > just saw that the list crops attachments.
> >
> > You can find the the publication here:
> > https://www.aes.org/e-lib/browse.cfm?elib=19522
> >
> > Best regards,
> > Juergen
> >
> >
> >
> > Am 23.08.20 um 15:07 schrieb MrUnmenge:
> > > Dear Groupe,
> > > i'm a longtime reader but first time poster to this wonderful email
> list,
> > > and I am still pretty new to 3d Audio so I would be grateful for some
> of
> > > your knowledge and experience.
> > >
> > > We are planning an immersive audio-video Installation that is supposed
> to
> > > be in a 4 x 3 x 3 meter room. 3 walls and the floor will be projected
> > onto.
> > > The Sound should come from all around the room (right now we are
> thinking
> > > about a rig of 12 speakers on ear-height, 4 on bottom layer, 4 on top
> > > layer, 1 voice of god and 4 lfes). Unfortunately quite a lot of the
> > > speakers need to be projected onto and ideally they would hide in the
> > > drywalls seamlessly without compromising the sound quality. So my first
> > two
> > > questions are (probably quit a few will follow):
> > >
> > > 1) What are your suggestions for hiding the speakers? Do you have
> > > experience what fabric or cinemascreens would still work well
> (regarding
> > > that the room is rather small and the audience can move freely and
> might
> > > come pretty close to the walls)? Are there any other methods that i'm
> not
> > > aware of?
> > >
> > > 2) How crucial is the sweetspot and is there a possibility to widen it
> by
> > > the choice of speakers and/or speaker layout without losing too much
> > > spatial resolution?
> > > The room is rather small, but still we expect the people to move around
> > in
> > > it, since their positions will be tracked and interact with the content
> > of
> > > the installation.
> > >
> > > Thanks a lot in advance, this mailing-list is a wonderfoul resource. :)
> > > I hope you all are well.
> > > All the best,
> > > Max
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> > --
> > -----
> > Visit:  DAGA2020: German Acoustical Society meeting in Hannover in March
> > 2020.
> > http://www.daga2020.de/
> > -----
> > -----------------------------------
> > Prof. Dr. Jürgen Peissig
> > Institut für Kommunikationstechnik (IKT)
> > Leibniz Universität Hannover
> > Appelstr. 9a, 14. Etage
> > D-30167 HANNOVER
> > +49 511 762 4239
> > +49 172 519 7504
> > -----------------------------------
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