It has to be admitted the SVG1.1 spec is imho far too bloated and  
basic accessibility isn't included
later specs are even more bloated, and I much prefer RAD and the  
microformat conceptually.

having said which, the inkscape interface is extremely busy.
commercial applications develop bloat, because developers like it and  
it ties users into buying upgrades.

however many people, and children in particular prefer simpler  
interfaces such as "paint" or isketch.org.
in 2004 after discussions with bryce: [ 1081266 ] Child friendly  
version? (OLPC?)
http://sourceforge.net/tracker/index.php? 
func=detail&aid=1081266&group_id=93438&atid=604309

since 2006 the concept has been superceded or overtaken by web2.0 and  
the user as author.
this could for instance include annotation, labelling and more in a  
game-like experience.

it would betray a confidence to describe the requirements further.

regards

Jonathan Chetwynd



On 6 Feb 2007, at 06:08, steltenpower wrote:

Inkscape is a rather popular tool.
Many artists use it a lot. Coders (of SVG webapplications) are not
that much of fans, many rather handcode everything.

Is Inkscape wrong for you?
Why?
When?

Do you have problems with SVG that someone obviously created with
Inkscape?
Why?
When?

Could things be improved?
Do you have specific suggestions?
Ideas for implementation strategies?

That would be helpful information for the Inkscape community.
You could also go the LibreGraphicsMeeting and meet up, present about
what SVG is used for apart from 'just pretty pictures' and show what
problems Inkscape raises to SVGcoders, solve some things

And of course coders are welcome to help improve through coding






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