Hi.

I want to do opposite clipping. Everything outside clipping path should be 
visible. Masking is excluded here, as it is not supported yet by the WebKit.

I can add shape covering whole drawing area to the clipping path, but  
reversing coordinates. Problem is: duplicated paths, transformation calculating 
twice same coordinates + reversed coordinates for clipping path.

Is it possible to use same path for drawing and clipping, but clipping will do 
opposite? I'm developing game where upper layer should mask lower layer to 
achieve better performance.

For example, parallax effect drawing front to back, where upper layer will mask 
lower layer.

Thanks in advance.



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