Thanks Bruce,

I'm sure you will also love to hear that it was inspired by your carousel code 
:)

http://tech.groups.yahoo.com/group/svg-developers/message/63747

You use display, I use opacity, rest is just synchronizing keyTimes.

As for 2 cars, I think what you need is two more bridges and a tighter
synchronization:

http://owl3d.com/tests/svg-developers/notknot2.svg

Yet, it doesn't fill like a comprehensive solution for multi speeds...

Regards

Israel

--- In svg-developers@yahoogroups.com, "bruce" <bruce.rind...@...> wrote:
>
> Love it!
> But what if there are two cars and they cross under and over a bridge at the 
> same time?  You will need an extra "car" to make sure it is over the top of 
> the bridge.
> Bruce
> 
> --- In svg-developers@yahoogroups.com, "israel_eisenberg" <owlgems@> wrote:
> >
> > Hi David, here is my suggestion:
> > 
> > http://owl3d.com/tests/svg-developers/notknot.svg
> > 
> > For smooth movement of the car, mpath is a copy of the highway, 
> > same d attribute without the internal M jumps.
> > 
> > 2 clipped copies of the highway are used as bridges 
> > and their opacity is synchronized with the car travel.
> > 
> > Do I get an extra credit for this? :)
> > 
> > BTW, the Celtic knot is a Tubefy demo in the normalGradient article:
> > 
> > http://owl3d.com/svg/tubefy/articles/article3.html#poi
> > 
> > Warmest regards,
> > 
> > Israel
> > 
> > 
> > --- In svg-developers@yahoogroups.com, "ddailey" <ddailey@> wrote:
> > >
> > > In this example: http://srufaculty.sru.edu/david.dailey/svg/notknot2.svg
> > > I see the following results:
> > > IE/ASV and FF4 agree with me about the timing...
> > > Opera seems to synchronize the declarative animation differently between 
> > > the application of the mask and the vehicles...
> > > Safari and Chrome do not seem to activate the animation of the mask.
> > > 
> > > Background story can be seen here: 
> > > http://srufaculty.sru.edu/david.dailey/svg/knots.html, it leads into the 
> > > above experiment and to some of the following concerns:
> > > Let's limit our consideration to the FF4 and IE+ASV version (since they 
> > > did what I intended -- not that that is right of course -- I think one 
> > > could simply change the timing and make it work in Opera instead)
> > > 
> > > 1. I was pleased to be able to simulate a knot using a single path, since 
> > > the semantics makes sense. My previous forays into the subject (at above 
> > > link) had various problems associated with both semantics and the size of 
> > > the DOM. I was also pleased with how a couple of simple re-uses of that 
> > > path (like some of the vector effects techniques I suppose) suffice to 
> > > simulate a fill and a texture to the road.
> > > 
> > > 2. The blue car goes under the underpass and over the overpass as it 
> > > should, though the red car doesn't. This is due to a trick: I gave the 
> > > bridge magical properties and put the car under its spell. Specifically, 
> > > the car has a mask applied (as a sort of inverse clipPath -- Doug 
> > > Schepers says he's opened a WG issue on the issue of inverse clipPaths) 
> > > based on a "subpath"* of the road and the mask animates between white and 
> > > black in a way planned to synchronize with the car's approach to the 
> > > bridge. The bridge doesn't know that the car is approaching**, it is just 
> > > synchronized through a common time interval on the SMIL loop.  The red 
> > > car is under the same influence of the mask, but the mask has not been 
> > > programmed for the red car's arrival.
> > > 
> > > 3. Can anyone think of an easier way to do this? What if the cars are all 
> > > moving at different speeds that have perhaps been randomized?
> > > 
> > > 4. One could build the road as a series of segments and then have the car 
> > > leap from segment to segment, and change its stacking order within the 
> > > DOM as it goes -- but that would be rather script heavy, semantically 
> > > inaccessible and distinctly inelegant.
> > > 
> > > 5. Is Opera or FF and ASV right on the timing? I hope for the latter 
> > > simply since I don't want to have to rethink my bridges.
> > > 
> > > cheers
> > > David
> > > 
> > > * One can think of subpaths as unioned into a "superpath". Vector effects 
> > > in SVG 1.2 covers a part of this.
> > > ** Though it might be nice to be able to determine that without have to 
> > > calculate it through script or paper and pencil but to expose the 
> > > animated values.
> > > 
> > > [Non-text portions of this message have been removed]
> > >
> >
>




------------------------------------

-----
To unsubscribe send a message to: svg-developers-unsubscr...@yahoogroups.com
-or-
visit http://groups.yahoo.com/group/svg-developers and click "edit my 
membership"
----Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/svg-developers/

<*> Your email settings:
    Individual Email | Traditional

<*> To change settings online go to:
    http://groups.yahoo.com/group/svg-developers/join
    (Yahoo! ID required)

<*> To change settings via email:
    svg-developers-dig...@yahoogroups.com 
    svg-developers-fullfeatu...@yahoogroups.com

<*> To unsubscribe from this group, send an email to:
    svg-developers-unsubscr...@yahoogroups.com

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/

Reply via email to