Yes, thanks Wade. Opera running SVG does run on older Droids. I knew that
but forgot.

 

Cheers

David

 

From: svg-developers@yahoogroups.com [mailto:svg-developers@yahoogroups.com]
On Behalf Of G. Wade Johnson
Sent: Wednesday, March 28, 2012 11:34 PM
To: svg-developers@yahoogroups.com
Subject: Re: [svg-developers] Issues with iOS and Android

 

  

On Wed, 28 Mar 2012 21:12:28 -0400
"David Dailey" <ddai...@zoominternet.net <mailto:ddailey%40zoominternet.net>
> wrote:

> This isn't a very complete answer, not having either of the relevant
> devices, but a couple of observations may be worthwhile:
> 
> 
> 
> 1. Androids purchased last summer, like mine, apparently will
> not run SVG. I didn't realize that Droids became obsolete so quickly,
> but I'm told one needs the Ice Cream Sandwich OS to run SVG and that
> my machine will never do that. (I asked at the store, before
> purchasing, btw.) 

To extend this a little further. The Stock browser on older Android
phones will not display SVG. However, I have gotten SVG to display on
my Nexus One in one of the Opera browsers and in a beta of the Firefox
mobile browser about a year ago.

G. Wade

> 2. Some of the web-interface goodies like (mousedown, mouseup,
> drag, click) are rather hi-jacked on the i-phone by the interface. I
> remember trying to run some of my web apps on an i-phone I had a
> couple of years ago, and to my horror, it appeared that Apple
> misunderstood the advice I offered them in 1986 about how to create
> multi-touch devices (they poo-pooed the idea at the time, and now, it
> appears they claim to own it!). What you're seeing could be an "Apple
> thing" with their whole user-interface thingy. Attempts to reconcile
> application-relevant events across platforms are, as I understand it,
> underway. 
> 
> 3. Your page works fine in Windows for Opera, Firefox, Safari
> and Chrome, but not for IE9. I suspect getting it to work in IE9
> would be prerequisite for a Windows phone. It is usually not very
> difficult to get code working in IE9, and what you're doing is pretty
> straightforward, so I think it should be within reach.
> 
> 4. It looks like you have many more lines of code than would be
> required for what you're doing: cloning and then putting in motion
> with script.
> 
> 5. If you ran the animations with SMIL and the object creation
> through script, you could probably reduce the code by a substantial
> fraction. If you're not targeting Windows, anyhow, then SMIL oughta
> be there - at least the primitive stuff is supported by Safari and
> Chrome. There are also, I gather, some hundreds of millions of
> devices out there that run SMIL but not script, so if the cloning
> were not so important as the animation (and the DOM overloading isn't
> too big an issue) then you might actually get better performance out
> of SMIL on some devices, particularly if they were running Opera
> mobile. 
> 
> Some of these points can be argued half a dozen ways apiece, and they
> are presented more as possibilities to consider than as beliefs or
> truths.
> 
> 
> 
> Cheers
> 
> David
> 
> 
> 
> From: svg-developers@yahoogroups.com
<mailto:svg-developers%40yahoogroups.com> 
> [mailto:svg-developers@yahoogroups.com
<mailto:svg-developers%40yahoogroups.com> ] On Behalf Of Brennan
> Sent: Wednesday, March 28, 2012 4:52 PM
> To: svg-developers@yahoogroups.com
<mailto:svg-developers%40yahoogroups.com> 
> Subject: [svg-developers] Issues with iOS and Android
> 
> 
> 
> 
> 
> Hullo! This is my first post here.
> 
> I am just discovering SVG. I am particularly interested in
> interactive SVG, using javaScript.
> 
> I made a little demo based on code from carto:net, which works rather
> nicely on PCs, but has some problems on mobile devices:
> 
> http://bgay.monline.dk/clone.svg
> 
> Android loads, but doesn't render the source code. You only see the
> code in the browser window. Is this a MIME type issue? Or does
> Android require SVG to be wrapped in HTML?
> 
> iOS (iPad) loads and renders the file, but clicking on the 'button'
> does nothing but spit out my console.log messages. I don't get the
> nice moving 'clones' at all. Why? I've tried hunting for any
> documentation about iOS limitations with SVG, but have found nothing.
> 
> I don't have access to a windows phone 7 device, but I am assuming
> in-browser SVG doesn't work on that system. Is that correct?
> 
> Thanks in advance!
> 
> 
> 
> 
> 
> [Non-text portions of this message have been removed]
> 

-- 
There are two ways to write error-free programs; only the third one
works. -- Alan Perlis





[Non-text portions of this message have been removed]



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