Jim Leonard boldly stated:
>
>Hugh Falk wrote:
>>
>> Another bit of trivia related to this....
>>
>> Airheart was renamed "Typhoon Thompson: Search for the Sea Child" for other
>> platforms. I'm not sure why they renamed it. I'm most familiar with the ST
>> version, which is an EXCELLENT game.
I just scanned through the Gorlin interview from "Halcyon Days" again.
It seems "Typhoon Thompson" was more of an expansion on Airheart than
a port. He says he wanted to do underwater cities and tunnels between
islands, but didn't have time. I'll have to find this game now.
>I booted up Airheart for the first time on a real Apple II and HOLY CRAP that
>is an awesome programming effort! Did Dan Gorlin do the graphics himself as
>well?
In "Halcyon Days," he says "we drew the largest versions of each
sprite by hand." They were then scaled with proprietary tools. I
assume "we" means he had a small team helping him.
>Side note: Does anyone have any pointers on getting Apple II graphics
>programming info? I am dying to learn how double-hires was accomplished and
>why you needed 128K bankswitching to do it.
I wish I could help, but I don't recall why it required 128K, if I
ever even knew. I never really got into the guts of the //e. I guess
that's why I'm a web developer now instead of a real coder. 8)
--
Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/
Wanted: Vintage Pac-M*n necktie
(The asterisk is to keep from mucking up people's Usenet search
results. Replace it with an "a", if you didn't know.)
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