Chris Newman wrote: > > Yes, but why should this be restricted to limited editions? I think it should be > the norm, as it once was. I think this paucity of physical components falls under > the same category as companies releasing barebones documentation to virtually > require that the player buys the strategy guide (aka real manual). It's another > way to generate revenue. > > Am I being too harsh here?
No, you're being quite accurate. Many consider Outpost to be the start of this downfall; the manual blatantly omits pieces of information that were necessary to play the game -- only to be included in the strategy guide. Personally, I consider it to be King's Quest V, which included a puzzle so "out there" that you *had* to buy the hint book to win the game (my memory is fuzzy, but IIRC you have to catch an elf with a feather and honey, but nowhere is it suggested you even need to capture him in the first place, nor how to do it!). ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/