That's one I figured out on my own.  I didn't find HHGG as difficult as
other Infocoms...but plenty of other games stumped me...the first stumper I
remember was my first Adventure game...Scott Adams' Pirate Adventure on the
TI-99/4a.  I couldn't figure out how to get past the alligator without a
hint book...wow lots of nostalgia for me today.

Hugh

-----Original Message-----
From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, November 13, 2001 5:53 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] New SKUs


Jim Leonard boldly stated:
>
>Chris Newman wrote:
>>
>> I think this paucity of physical components falls under
>> the same category as companies releasing barebones documentation to
virtually
>> require that the player buys the strategy guide (aka real manual).

>> Am I being too harsh here?
>
>No, you're being quite accurate.  Many consider Outpost to be the start
>of this downfall; the manual blatantly omits pieces of information that
>were necessary to play the game -- only to be included in the strategy
>guide.  Personally, I consider it to be King's Quest V, which included a
>puzzle so "out there" that you *had* to buy the hint book to win the
>game.

I don't know.  I think the Babel fish in Hitchhiker just about
qualifies. 8)  I managed to figure out everything except the final
step before I got the hint book.

--
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
                   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
        results.  Replace it with an "a", if you didn't know.)

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