What was wrong with Darklands….I don’t
remember having a problem.
Hugh
-----Original Message-----
From: Dan Chisarick
[mailto:[EMAIL PROTECTED]
Sent: Thursday, December 04, 2003
9:07 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Vintage
games w/fatal flaws
One
word: Darklands.
On Dec 4, 2003, at 10:26 AM, Pedro Quaresma wrote:
Darksun 2 (SSI) was an excellent RPG with the exception that it was
virtually unfinishable due to the huge amount of bugs it had./smaller>
SSI later released a patch but some of the bugs remained (having your
best weapons occasionally vanish can be the most frustrating thing on a RPG),
so IIRC they officially canceled support for the game, on the grounds that it
had too many bugs to patch./smaller>
Later on there were other "flawed" games, like Shogo, that
could not be finished unless you had downloaded and installed the 21Mb patch!/smaller>
The most serious case IMHO was Ubisoft's Pool of Radiance 2. The game
couldn't be uninstalled because if you attempted to, it'd delete your windows
partition! :O Many users found this "bug" the hard way.
/smaller>
--
/smaller>Pedro R. Quaresma
/smaller>Salvador Caetano IMVT
/smaller>Div. Sistemas de Informação / Systems and Information
Division
/smaller>Administração e Desenvolvimento Lotus Notes /
/smaller>Lotus Notes Administration and Development
/smaller>[EMAIL PROTECTED] // +351 22 7867000 (ext.
3492)
/smaller>
Toyota Prius '01, Verdi Steel, 37K km.
/smaller>
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Para: <[EMAIL PROTECTED]>
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A/C:
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Ref:
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cc:
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Assunto: Re: [SWCollect] Vintage games w/fatal flaws
/x-tad-smaller>/smaller>
"Chris Newman" <[EMAIL PROTECTED]>/x-tad-smaller>/smaller>/color>
04-12-2003 15:23
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Solicita-se resposta a
swcollect
/x-tad-smaller>/smaller>/color>
Mines of Titan by Westwood /
Infocom from 1989 comes to mind. The game plot/smaller>/fontfamily>
involves travelling to cities on the surface of Titan.
The key city,/smaller>/fontfamily>
Procesnium, was expected to be discovered and entered
via an underground/smaller>/fontfamily>
network. However, if you find the city on the surface
of the planet and/smaller>/fontfamily>
attempt to enter it the game freezes and throws up
strange graphics chunks/smaller>/fontfamily>
in the display window. At the time I assumed I had a
bad copy, or played it/smaller>/fontfamily>
on an incompatable machine (Tandy), etc. I went back
to this game, on and/smaller>/fontfamily>
off, for years but was hit with the same problem. I
found out only recently/smaller>/fontfamily>
that the problem is a coding bug./smaller>/fontfamily>
Drove me nuts! I spent many hours playing that game
only to give up/smaller>/fontfamily>
completely frustrated./smaller>/fontfamily>
----- Original Message ----- /smaller>/fontfamily>
From: "Dan Chisarick" <[EMAIL PROTECTED]>/smaller>/fontfamily>
To: <[EMAIL PROTECTED]>/smaller>/fontfamily>
Sent: Thursday, December 04, 2003 9:13 AM/smaller>/fontfamily>
Subject: [SWCollect] Vintage games w/fatal flaws/smaller>/fontfamily>
> Just wondering if anyone has any good stories of
an older game they/smaller>/fontfamily>
> were playing that was somehow unbeatable due to a
coding flaw, or just/smaller>/fontfamily>
> downright not fun for design reasons. I've
been looking for an/smaller>/fontfamily>
> original 'Doriath' for years. I stumbled on
this site, and my free/smaller>/fontfamily>
> time being what it is these days, say "what
the hell" and just read the/smaller>/fontfamily>
> walkthrough. The game is unbeatable!
That's not in the good sense:/smaller>/fontfamily>
>/smaller>/fontfamily>
> http://members.shaw.ca/Doriath/Walkthru.htm/smaller>/fontfamily>
>/smaller>/fontfamily>
> If you read the walkthrough and then follow the
links at the bottom,/smaller>/fontfamily>
> you never get an acknowledgment from the game
that you've won. There's/smaller>/fontfamily>
> a link to an interview w/the developers that
explains you've/smaller>/fontfamily>
> essentially "won" once you make it to a
certain room. Its sad to see a/smaller>/fontfamily>
> game never being polished because of artificial
deadlines (like that/smaller>/fontfamily>
> never happens anymore) or even more
frighteningly, running out of/smaller>/fontfamily>
> memory/disk space./smaller>/fontfamily>
>/smaller>/fontfamily>
> Second to this are games that take hours to beat,
give you one life,/smaller>/fontfamily>
> have no save feature, and you can put the game in
an unwinable state/smaller>/fontfamily>
> and not realize it. Console games (at least
earlier ones) seem/smaller>/fontfamily>
> particular guilty of such offenses. Thrown
in certain Mindscape games/smaller>/fontfamily>
> ("Spell of Destruction" and
"Fairlight" I think fell into this hole, at/smaller>/fontfamily>
> least partially)./smaller>/fontfamily>
>/smaller>/fontfamily>
> Third would have to be needless player
frustration: Jumping puzzles,/smaller>/fontfamily>
> tedious movement puzzles (Sierra 3D games are
notorious for this), and/smaller>/fontfamily>
> I'd have to throw in my entering the words of
"Truth, Love and Courage"/smaller>/fontfamily>
> in the wrong order after spending 2.5 hours
getting to the bottom of a/smaller>/fontfamily>
> certain 8-level dungeon to get the Codex of
Infinite Wisdom just to be/smaller>/fontfamily>
> kicked back to the surface. Augh!
(Its "corveramo" , no "veramocor"/smaller>/fontfamily>
> :)/smaller>/fontfamily>
>/smaller>/fontfamily>
> Last, and somewhat humorously, ever type in a
game in Basic or assembly/smaller>/fontfamily>
> from a magazine, and it didn't work? Seems
the feature title ALWAYS/smaller>/fontfamily>
> had some little typo in it that would require you
to buy next month's/smaller>/fontfamily>
> issue to resolve? :)/smaller>/fontfamily>
>/smaller>/fontfamily>
> With DVD-ROM titles, cheat codes, strategy
guides, and every game/smaller>/fontfamily>
> either being Real Time Strategy or 3D shooter,
endings are very well/smaller>/fontfamily>
> defined :) How else would they sell level
add-on packs?/smaller>/fontfamily>
>/smaller>/fontfamily>
>/smaller>/fontfamily>
>
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