Thanks for the link Lee. I'll try to educate myself in
the Atari in the next couple of days.

About the shrink discussion, I think people have to
find the right balance that works best for themselves.
I'm helplessly torn between the two positions: I love
to preserve games in the original wrap - perfect and
imaculated, imagining how many like these there must
be in the world - and yet, I love to check all
trinkets, read through manuals, code-wheels and the
like. I usually find myself doing both. I just think
through the games that are worth preserving in wrap
and the games that are worth opening. Usually has to
do, like many have said, with reselling, which to me
is also part of the fun of collecting. So all these
things come to mind when I encounter shrinkwraps, and
I just try to extract the most fun out of it either
way.

But I find myself thinking, what if I leave a
Lucasarts game on the wrap, for instance. I could
never show hilarious things like The Adventurer paper
or the Sam & Max dress-the-guys-funny thingy, say to
my future kid. He'd never get into games like I did if
he didn't get in touch with these things. Specially
now, that games are so stripped to the bare essencials
(and by the looks of it that ain't gonna change), I
find myself nostalgic towards those kind of things.

I checked the CGC link. I don't think that would be
good for games (sealing them in a plastic case), but
maybe there's a better way to create a grading
authority for games. I bet everyone on the list has
had some ideas regarding this. Maybe if there's a way
to document the trinkets that came with the titles,
people could see for themselves if their copy is
indeed complete. I bet CE knows by heart every item
that came with every Infocom release, so why not
document that (maybe the designers you keep in touch
with could help along with that). That wouldn't take
the fun out of preserving the shrink, but it could
help opened games retain their value. 

Funny story about wraps: I was led to open the wrap
because I had to check if the game was indeed
complete, ruling out re-wraps or manufacturing errors
as suggested, only to find out... the game was indeed
complete, and I'd just torn out THE original wrap...
now THAT isn't my idea of fun.

I think I'll reduce the size of my messages from know
on, at the risk of being labeled "the long message
bastard".

Best regards,

Tomas

--- "Lee K. Seitz" <[EMAIL PROTECTED]> wrote:
> Tomas Buteler stated:
> >
> >Both console (and components) and games were
> >manufactured in Brazil, but strictly the same as
> their
> >import equivalents. I believe there are none
> exclusive
> >Brazilian games (maybe compilations, I don't know
> too
> >well), but most hits for the console were
> reproduced
> >by a Brazilian company called CCE. The games are
> the
> >same, yet cartridge labels have CCE's logo on the
> >bottom.
> 
> That much I knew.  I really don't know if there are
> any exclusivly
> Brazilian 2600 games, but I'm sure there are some
> released there that
> didn't make it to the U.S.  AtariAge
> (www.atariage.com) will let you
> pull up a list of South American cartridges, but
> sometimes it's
> difficult to tell a localized name from a non-U.S.
> game.
> 
> >Imports are your best bet (again, don't know for
> sure
> >if there would be PAL-M - Brazilian standard -
> >incompatibility issues with local carts),
> 
> Yes, there are, but it has to do with the TV, not
> the console.  I have
> a PAL game (not sure which version of PAL).  It
> plays on my console,
> but the extra scanlines cause the image to roll. 
> And I seem to lack a
> TV that still has a vertical hold knob.
> 
> OTOH, I understand NTSC 2600 games will play on PAL
> TVs, but the
> colors will be wrong or it will revert to black and
> white.
> 
> -- 
> Lee K. Seitz
> [EMAIL PROTECTED]
> 
>
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