Have you tried importing the svg directly through swfmill instead of processing it through the flash ide first?  I've had pretty good luck with svg's saved from Inkscape, but all the svg's I've used are very simple line drawings of maps.  Just thought I'd mention this as an option.

Dan Shryock

On 5/5/06, Marc Reichelt <[EMAIL PROTECTED]> wrote:
Hi @all!

For my current big project with Flash I'm using MTASC and swfmill. I now
have to add a symbol for a car to the flash film. However, if I'm using
a PNG-file, the image doesn't look very good if I rotate it.
However, if I'm using a vector graphic, the car also looks good if I
rotate it. So I downloaded a nice SVG file
(http://openclipart.org/clipart//transportation/bmw_z_from_top_aubanel_.svg ),
opened it with Inkscape, exported a large PNG file, imported it into
Flash and redrawed it as a vector graphic. I know that this way is very
awesome, bot the export as EPS from Inkscape and import in Flash MX
didn't work.

However, I now have a nice vector graphic for a car in my car.swf (see
attached file). But if I import it into swfmill with the command
<clip id="car" import="car.swf" />
the following messages are returned by swfmill:

WARNING: unknown fill style type 0x03
WARNING: unknown fill style type 0x0B
buf is nonzero in byteAlign() @1344
WARNING: end of tag DefineShape3 is @1344, should be @24122
WARNING: (unsigned) value 16 is too big to be represented in 0 bits (max 1)
WARNING: (unsigned) value 47 is too big to be represented in 0 bits (max 1)
WARNING: (unsigned) value 48 is too big to be represented in 0 bits (max 1)

Is there a hope that these errors will be fixed in near future?
Currently I can work with a PNG file, but in the final release of my
flash film I have to switch to vector graphics. :-)


Thanks in advance / regards

Marc Reichelt   ||   http://www.marcreichelt.de/



P.S.: If anybody wants the FLA file I can mail it to him (~ 400 kB).


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