Hi!

I was looking into using sounds with SWFMill when I found this old
email in the mailing list. Is there any new info on this?
I really need "proper" support for sound.

Thanks,
JJ

>
>Thanks Dan.  I'm not in a hurry, so I will look into it and see what I
>can do by myself, and let you know what happens.
>
>Jonathan
>
>On Jul 20, 2005, at 5:30 PM, daniel fischer wrote:
>
>> Jonathan,
>>
>> Jonathan Buhacoff <jonathan at greetme.com> (on Mon, 18 Jul 2005 05:36:45
>> -0400):
>>> 0x0E,  DefineSound
>>> 0x0F, StartSound
>>
>> i'm sorry for the latency. Implementing these tags in a basic way (so
>> as to be able to import SWFs containing them) is actually very easy.
>> Look at the HACKING file, src/xsl/source.xsl, and especially
>> DefineMorphShape, it should be very similar.
>>
>> Normally you would have a new prerelease within a minute, but i'm
>> rather busy ATM and restructuring stuff in my build tree, and dont
>> know enough subversion yet, blahblah. You can either do it yourself (a
>> patch will be highly appreciated), or wait another few days :/
>>
>> That applies only if basic import functionality for SWFs containing
>> sound is all you want. If you want "proper" support for sound, i.e.
>> importing from .wavs or .mp3s, that'll be a bit more to do, but of
>> course also appreciated very much ;) (i could of course point you to
>> where to start or whatever).
>>
>>> Sorry meanwhile,
>> -dan
>>
>> --
>> http://0xDF.com/
>> http://iterative.org/
>>
>> _______________________________________________
>> swfmill mailing list
>> swfmill at osflash.org
>> http://osflash.org/mailman/listinfo/swfmill_osflash.org

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