Hi Dan, thanks for the response. In the previous emails you refered to importing sound from WAVs or MP3s as "proper" support, that's what I need. If I understood correctly, DefineSound and StartSound can only be used with sounds imported from another SWF. But how could I build that SWF without the Flash IDE?
Thanks, JJ On 6/19/06, daniel fischer <[EMAIL PROTECTED]> wrote: > "JJ S" <[EMAIL PROTECTED]> (on Mon, 19 Jun 2006 10:02:09 -0300): > > > I was looking into using sounds with SWFMill when I found this old > > email in the mailing list. Is there any new info on this? > > I really need "proper" support for sound. > > Depends on your definition of "proper". the mentioned tags: > > > >>> 0x0E, DefineSound > > >>> 0x0F, StartSound > > are defined, so importing sound should work. if it fails, please supply a > testcase. > > -dan > > > -- > http://0xDF.com/ > http://iterative.org/ > > _______________________________________________ > swfmill mailing list > swfmill@osflash.org > http://osflash.org/mailman/listinfo/swfmill_osflash.org > _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org