Nice solution to a problem.  Mind if I include this in the wip
documentation as an example?

In either case, your issue isn't so much with swfmill as it is a
mathematical conversion from ms to fps.  Is that a correct assessment?

My first thought is to decide on a fps rate that you'd like to have.
Then there _could_ be total of 1000 fps with the framegrabber. A fps of
12 fps is a good speed for the human eye I believe?? Double check on that.
You'd have to figure out which block the captured frame fell into and place it
in that frame.  On a 12 second frame rate, 1 frame would contain
83.33ms.  So you'd just have to figure out what which block the captured
frame fell into.  swfmill frame second1-frame1~=84ms, second1-frame2~=168ms... 
and so on.
It's too early to come up with a formula, but maybe later, or maybe
someone else can develop that.  Anyway, I hope it helps and is close to
correct.  But that's the way I see it.

* Seth Markowitz <[EMAIL PROTECTED]> wrote:

> Hi,
> 
> I'm a newbie to swfmill, but I did get it working for my purposes... I'm
> just trying to figure out how to make it more efficient.  Here is my
> situation:
> 
> Here's my inventory:
> 1. I have 1000 jpg images taken from a vga frame grabber - NOT in frames per
> second... the timing is variable.  For example, file1.jpg was grabbed at
> 30ms, file2.jpg was grabbed at 400ms, file3.jpg at 410ms, an so on. The time
> starts from Time == 0ms when the frame grabber was turned on.
> 
> 2. I have an XML file called capture.xml  that contains the timestamp in
> milliseconds for when each jpg was captured:
> 
>    <Capture>
>      <FileName>Slide_0020.jpg</FileName>
>      <SlideNumber>20</SlideNumber>
>      <CaptureTime>64174</CaptureTime>
>    </Capture>
>    <Capture>
>      <FileName>Slide_0021.jpg</FileName>
>      <SlideNumber>21</SlideNumber>
>      <CaptureTime>64869</CaptureTime>
>    </Capture>
> 
> So....
> By putting all the jpg files together into a SWF via swfmill, I should have
> a fairly descent "flipbook" type animation.  I've created a perl script to
> parse the capture.xml file and creates a swfml file that looks like this:
> 
> <?xml version="1.0" encoding="iso-8859-1" ?>
> <movie width="640" height="480" framerate="15">
>  <background color="#ffffff"/>
> <frame>
>    <!-- frame:0  ptime:54 -->
>    <library>
>        <clip id="image1" import="Slide_0001_Full_resize.jpg" />
>    </library>
>    <place id="image1" name="myImage1" x="0" y="0" depth="1" />
> </frame>
> <frame/><frame/><frame/><frame/><frame/><frame/><frame>
>    <!-- frame:6  ptime:408 -->
>    <library>
>        <clip id="image2" import="Slide_0002_Full_resize.jpg" />
>    </library>
>    <place id="image2" name="myImage2" x="0" y="0" depth="2" />
> </frame>
> <frame/><frame/><frame/><frame/><frame/><frame>
>    <!-- frame:11  ptime:752 -->
>    <library>
>        <clip id="image3" import="Slide_0003_Full_resize.jpg" />
>    </library>
>    <place id="image3" name="myImage3" x="0" y="0" depth="3" />
> </frame>
> 
> .....
> 
> Right now this is klunky because I'm trying to convert the millisecond
> timestamp into frames per second.  For example, if I want to run this
> animation at 10fps, I know that the jpg captured at 100ms will appear in
> frame 1 and so on (is that right??).  So what happens in between each
> frame... if  file1.jpg is captures at 10seconds before file2.jpg, I just
> stick (10x10) 100 <frame /> tags as filler in between the two images.  There
> must be a better way than this.  Also, since I'm converting from
> milliseconds to frames per second... I think I'm losing a lot of precision.
> 
> How could I create this "flipbook" effect, given the inventory above using
> swfmill simple?
> 
> I think this is a pretty interesting problem and I really wanted to thank
> the creators of swfmill... it's a great solution to this type of thing.  I
> was orginally trying to create an AVI file from this series of jpg files,
> but it got way too complicated for me.
> 
> Looking forward to some suggestions!!
> 
> Seth

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-- 
Jon Molesa
[EMAIL PROTECTED]

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