I only skimmed this, but it may be useful to you. More so than my explaination
http://www.science.uva.nl/ict/ossdocs/java/tutorial/ui/drawing/animLoop.html It talks about an animation loop. Appears to be java or js, but that's close enough to AS to gleen something useful maybe. * Seth Markowitz <[EMAIL PROTECTED]> wrote: > On 3/5/07, Jon Molesa <[EMAIL PROTECTED]> wrote: > > > >Nice solution to a problem. Mind if I include this in the wip > >documentation as an example? > > > > what is the "wip" documentation? -- sure.. you can use the example in the > doc. > > > In either case, your issue isn't so much with swfmill as it is a > >mathematical conversion from ms to fps. Is that a correct assessment? > > > > You're absolutely right. The real question here is what is a good formula > for converting milliseconds to frames. Right now I'm doing this in my perl > script: > > $fps = 15; > $frameNum = int($millisecondTimeStamp/1000 * $fps); > > > > My first thought is to decide on a fps rate that you'd like to have. > >Then there _could_ be total of 1000 fps with the framegrabber. A fps of > >12 fps is a good speed for the human eye I believe?? Double check on that. > >You'd have to figure out which block the captured frame fell into and > >place it > >in that frame. On a 12 second frame rate, 1 frame would contain > >83.33ms. So you'd just have to figure out what which block the captured > >frame fell into. swfmill frame second1-frame1~=84ms, > >second1-frame2~=168ms... and so on. > >It's too early to come up with a formula, but maybe later, or maybe > >someone else can develop that. Anyway, I hope it helps and is close to > >correct. But that's the way I see it. > > > >* Seth Markowitz <[EMAIL PROTECTED]> wrote: > > > >> Hi, > >> > >> I'm a newbie to swfmill, but I did get it working for my purposes... I'm > >> just trying to figure out how to make it more efficient. Here is my > >> situation: > >> > >> Here's my inventory: > >> 1. I have 1000 jpg images taken from a vga frame grabber - NOT in frames > >per > >> second... the timing is variable. For example, file1.jpg was grabbed at > >> 30ms, file2.jpg was grabbed at 400ms, file3.jpg at 410ms, an so on. The > >time > >> starts from Time == 0ms when the frame grabber was turned on. > >> > >> 2. I have an XML file called capture.xml that contains the timestamp in > >> milliseconds for when each jpg was captured: > >> > >> <Capture> > >> <FileName>Slide_0020.jpg</FileName> > >> <SlideNumber>20</SlideNumber> > >> <CaptureTime>64174</CaptureTime> > >> </Capture> > >> <Capture> > >> <FileName>Slide_0021.jpg</FileName> > >> <SlideNumber>21</SlideNumber> > >> <CaptureTime>64869</CaptureTime> > >> </Capture> > >> > >> So.... > >> By putting all the jpg files together into a SWF via swfmill, I should > >have > >> a fairly descent "flipbook" type animation. I've created a perl script > >to > >> parse the capture.xml file and creates a swfml file that looks like > >this: > >> > >> <?xml version="1.0" encoding="iso-8859-1" ?> > >> <movie width="640" height="480" framerate="15"> > >> <background color="#ffffff"/> > >> <frame> > >> <!-- frame:0 ptime:54 --> > >> <library> > >> <clip id="image1" import="Slide_0001_Full_resize.jpg" /> > >> </library> > >> <place id="image1" name="myImage1" x="0" y="0" depth="1" /> > >> </frame> > >> <frame/><frame/><frame/><frame/><frame/><frame/><frame> > >> <!-- frame:6 ptime:408 --> > >> <library> > >> <clip id="image2" import="Slide_0002_Full_resize.jpg" /> > >> </library> > >> <place id="image2" name="myImage2" x="0" y="0" depth="2" /> > >> </frame> > >> <frame/><frame/><frame/><frame/><frame/><frame> > >> <!-- frame:11 ptime:752 --> > >> <library> > >> <clip id="image3" import="Slide_0003_Full_resize.jpg" /> > >> </library> > >> <place id="image3" name="myImage3" x="0" y="0" depth="3" /> > >> </frame> > >> > >> ..... > >> > >> Right now this is klunky because I'm trying to convert the millisecond > >> timestamp into frames per second. For example, if I want to run this > >> animation at 10fps, I know that the jpg captured at 100ms will appear in > >> frame 1 and so on (is that right??). So what happens in between each > >> frame... if file1.jpg is captures at 10seconds before file2.jpg, I just > >> stick (10x10) 100 <frame /> tags as filler in between the two > >images. There > >> must be a better way than this. Also, since I'm converting from > >> milliseconds to frames per second... I think I'm losing a lot of > >precision. > >> > >> How could I create this "flipbook" effect, given the inventory above > >using > >> swfmill simple? > >> > >> I think this is a pretty interesting problem and I really wanted to > >thank > >> the creators of swfmill... it's a great solution to this type of > >thing. I > >> was orginally trying to create an AVI file from this series of jpg > >files, > >> but it got way too complicated for me. > >> > >> Looking forward to some suggestions!! > >> > >> Seth > > > >> _______________________________________________ > >> swfmill mailing list > >> swfmill@osflash.org > >> http://osflash.org/mailman/listinfo/swfmill_osflash.org > > > > > >-- > >Jon Molesa > >[EMAIL PROTECTED] > > > >_______________________________________________ > >swfmill mailing list > >swfmill@osflash.org > >http://osflash.org/mailman/listinfo/swfmill_osflash.org > > > _______________________________________________ > swfmill mailing list > swfmill@osflash.org > http://osflash.org/mailman/listinfo/swfmill_osflash.org -- Jon Molesa Owner - Consoltec 336.844.4104 828.994.2067 866.433.0835 [EMAIL PROTECTED] http://www.consoltec.net _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org