Just pre-process the XML. Should be pretty simple to do in haXe where you can create native utilities with nekotools or xCross.
Cheers! J On Thu, Mar 18, 2010 at 6:10 PM, Gunn, Brian <bg...@solekai.com> wrote: > Hi all. > > > > Is there a way to use environment variables with swfmill? What I’d like to > do is something like this: > > > > <clip id="splashScreen" import="%ASSETDIR%/splashScreen.swf"/> > > > > Or $ASSETDIR or $(ASSETDIR) or any way of specifying an environment > variable. The reason I ask is because my build is running on different > machines and each has a different directory where the assets are stored. > > > > Thank you! > > > > Brian > > _______________________________________________ > swfmill mailing list > swfmill@osflash.org > http://osflash.org/mailman/listinfo/swfmill_osflash.org > > -- Juan Delgado - Zárate http://zarate.tv http://blog.zarate.tv _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org