I found it in the haXe list! It helped!!!! Thank you!

Eugeny

From: swfmill-boun...@osflash.org [mailto:swfmill-boun...@osflash.org] On 
Behalf Of Eugeny Melamud
Sent: Thursday, September 23, 2010 6:03 PM
To: swfmill@osflash.org
Subject: Re: [swfmill] is it possible to compile SWF to version 9?

Hm, I think that variant 3 is much more easier, where can I find your tool?

Eugeny

From: swfmill-boun...@osflash.org [mailto:swfmill-boun...@osflash.org] On 
Behalf Of Jan Flanders
Sent: Thursday, September 23, 2010 5:56 PM
To: swfmill@osflash.org
Subject: Re: [swfmill] is it possible to compile SWF to version 9?


On Thu, Sep 23, 2010 at 3:44 PM, Eugeny Melamud 
<eugeny.mela...@lanit-tercom.com<mailto:eugeny.mela...@lanit-tercom.com>> wrote:
Hi Jan,
So, you're saying that it's impossible to use swfmill for my purposes?

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Yes, with the simple dialect it won't work. At least not the way it worked 
before haxe 2.06. In the older haXe versions the compiler generated those 
classes for you, but it does no longer)

Your options are:
1) Don't use the simple dialect. (Easier said than done. You can use the 
swf2xml command to see what you need to create)
2) Create the class yourself in haXe (as suggested by Nicolas)
3) Use the tool I posted to 'repair' your swfmill swf. (it will do what the 
older version of the haXe compiler did, which is to create/inject a class for 
each asset)
4) Modify the swfmill compiler so it generates those classes in the simple 
dialect.
5) Use another 'assets swf compiler '

Jan

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