I found it in the haXe list! It helped!!!! Thank you! Eugeny
From: swfmill-boun...@osflash.org [mailto:swfmill-boun...@osflash.org] On Behalf Of Eugeny Melamud Sent: Thursday, September 23, 2010 6:03 PM To: swfmill@osflash.org Subject: Re: [swfmill] is it possible to compile SWF to version 9? Hm, I think that variant 3 is much more easier, where can I find your tool? Eugeny From: swfmill-boun...@osflash.org [mailto:swfmill-boun...@osflash.org] On Behalf Of Jan Flanders Sent: Thursday, September 23, 2010 5:56 PM To: swfmill@osflash.org Subject: Re: [swfmill] is it possible to compile SWF to version 9? On Thu, Sep 23, 2010 at 3:44 PM, Eugeny Melamud <eugeny.mela...@lanit-tercom.com<mailto:eugeny.mela...@lanit-tercom.com>> wrote: Hi Jan, So, you're saying that it's impossible to use swfmill for my purposes? _______________________________________________ swfmill mailing list swfmill@osflash.org<mailto:swfmill@osflash.org> http://osflash.org/mailman/listinfo/swfmill_osflash.org Yes, with the simple dialect it won't work. At least not the way it worked before haxe 2.06. In the older haXe versions the compiler generated those classes for you, but it does no longer) Your options are: 1) Don't use the simple dialect. (Easier said than done. You can use the swf2xml command to see what you need to create) 2) Create the class yourself in haXe (as suggested by Nicolas) 3) Use the tool I posted to 'repair' your swfmill swf. (it will do what the older version of the haXe compiler did, which is to create/inject a class for each asset) 4) Modify the swfmill compiler so it generates those classes in the simple dialect. 5) Use another 'assets swf compiler ' Jan
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