I haven't fully tested this with AdBlock (I don't use it because I don't 
like its heavy-handed ways), but I believe the strategy I have implemented 
in CheckPlayer (http://checkplayer.flensed.com) will catch if a SWF fails to 
be fully loaded (is blocked) for any reason, including AdBlock'ing.  The 
strategy is to set up a timer once the SWF is started to load, and look for 
a 100% loaded event.  If it never gets to 100%, it never sends the 
SWF_COMPLETE event. Moreover, you can set up a timeout so that a user who 
doesn't get the flash fully loaded within 6 seconds or whatever, you 
automatically show them some other content.  This might be a strategy you 
could try to use for this issue.

--Kyle




--------------------------------------------------
From: "dck" <[email protected]>
Sent: Thursday, December 11, 2008 9:16 PM
To: "SWFObject" <[email protected]>
Subject: Re: Having difficulty with Firefox

>
> Hassle-free is a good point. However, I develop website for best user
> exeperience, but if they have something blocking them to even reach
> the inside of my site then what is the point? Imagine you own a mall
> and there are people who won't even come in because it's too much of a
> hassle to open the door. Their excuse, this door should be automated.
> I don't need to, don't want to, serve those people. They can move on
> for all I care.
>
> For those who can not alter their settings, that's a problem to solve
> yet. Maybe do as I did. A work around. Maybe make alternate contents
> in another div and have swf call out to js to remove the contents if
> it's loaded at all. Basically the "warnings" turn alternate contents.
> Simple work around, I made it. If the computer does not support js,
> well that is covered within alternate contents. It is you as a
> developer and designer to figure out how to present your things to
> customer. Think of things that may go wrong and try to fix or work
> around it albeit lessen the customer experience. At the very least
> it's not a blank page.
>
> As for me, trouble only started happening with the latest flash player
> update. That makes the fault not in swfobject. It simply needs an
> update like everything else that has to stand through times of
> advancement. So give them time. And if you do not have the patience,
> you are welcome to move along and maybe develop a better one.
>
> I say this to all of you who may come across this. Swfobject is free
> to use. As a matter of fact, if you are using something made for free
> and you don't want to use it because of troubles that can be worked
> around, then don't. Move along to other things that may suit you
> better. Hassling the people who provide the methods and/or advice to
> do so doesn't help.
> >
> 

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