> On Dec 20, 2016, at 8:54 AM, Jens Alfke via swift-users > <[email protected]> wrote: > > Also, AFAIK there is no mechanism in Swift (yet) to load or unload a module > at runtime, so a module load occurs when the program starts up, and an unload > occurs when the program exits.
dlopen works fine, though the only supported ways of getting a callable symbol out of the loaded image are currently to use a C entry point or look up a type defined in the module by name. Unloading Swift modules will likely never be supported, since this would impose a ton of complexity and performance cost on the runtime for little benefit. (Apple's ObjC runtime does not support unloading dylibs after classes inside them have been reified either.) -Joe _______________________________________________ swift-users mailing list [email protected] https://lists.swift.org/mailman/listinfo/swift-users
