Bugs item #1827966, was opened at 2007-11-08 00:33
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Category: Usability
Group: SVN version
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Genete (genete)
Assigned to: Nobody/Anonymous (nobody)
Summary: Angles are recalculated to 360 mod 

Initial Comment:
Using svn 1114

Angles that are rounded to 360 module when creating the waypoints.

For example if you set the following values in animation mode to an angle 
parameter:

frame :: value

0f :: 0.0 DEG
5s :: 1799 DEG

then you get:

0f :: 0.0 DEG
4s23f :: -0.99 DEG
5s :: 1799 DEG (this is -1.00 DEG when rounded to 360 DEG)


You get an smooth angle but a break in the graph.
Also you don't get the number of turns you wanted to achieve when inserted a 
high angle value. 1799 DEG is almost 5 turns.




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