Bugs item #1827966, was opened at 2007-11-08 00:33
Message generated for change (Comment added) made by genete
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Category: Usability
Group: SVN version
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Genete (genete)
Assigned to: Nobody/Anonymous (nobody)
Summary: Angles are recalculated to 360 mod 

Initial Comment:
Using svn 1114

Angles that are rounded to 360 module when creating the waypoints.

For example if you set the following values in animation mode to an angle 
parameter:

frame :: value

0f :: 0.0 DEG
5s :: 1799 DEG

then you get:

0f :: 0.0 DEG
4s23f :: -0.99 DEG
5s :: 1799 DEG (this is -1.00 DEG when rounded to 360 DEG)


You get an smooth angle but a break in the graph.
Also you don't get the number of turns you wanted to achieve when inserted a 
high angle value. 1799 DEG is almost 5 turns.




----------------------------------------------------------------------

>Comment By: Genete (genete)
Date: 2007-11-08 00:43

Message:
Logged In: YES 
user_id=1874777
Originator: YES

This cause also that you obtain strange movements when inserting values
that are +/- value:

frame :: value

0f :: 0 DEG
3s :: 100 DEG
6s :: -100 DEG

you obtain 

0f :: 0 DEG
3s :: 100 DEG
5s23f :: 257.74 DEG (what is near to 360 DEG - 100 DEG = 260 DEG)
6s :: -100 DEG

So when you expect that the angle do 0, 10, 20, ... 90, 100, 90, 80, ...
10, 0, -10, ... -80, -90, -100
you obtain 0, 10, 20, ... 90, 100, 110, 120, ... 220, 230, 240, 250,
-100.


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