i've stepped away from tree nodes as dnd targets for now, but i wanted to mention that i upgraded to tacos4-beta1 and dojo 0.2.2 and my basic d-n-d widgets still work. no modifications needed from 4-alpha7 and dojo 0.2.0.
jjmb On Mon, 2006-02-06 at 16:39 -0500, Jesse Kuhnert wrote: > Awesome! > > You may want to move to beta-1 as it has a lot of bug/performance > based features, but don't hold me to it if the drag and drop stuff > breaks..(There's been some active discussions on the dojo lists about > it recently, which may or may not mean the api has changed ) > > jesse > > On 2/6/06, J. Joseph Benavidez <[EMAIL PROTECTED]> wrote: > Well, using the alpha7 codebase and using the component > reference guide, > I was able to set up a drop target that works pretty well. I > can drag my > divs over to a trashcan and trigger a little explosion > animation :) > > I'm going to play around a little and see about adding a > dropTargetId to > the AjaxDirectLink so that I can identify which the tree node. > Looks to > be pretty straight forward, I think. > > Thanks, > j.joseph > ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Tacos-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/tacos-devel
