MapQuest Open seems to have a good compromise in this case--the tunnel is rendered above the buildings, but is partly transparent (to allow the user to see other features) and has more prominent dashed casing (to indicate it is below-ground).
On Wed, Jul 9, 2014 at 10:56 AM, Matthijs Melissen <i...@matthijsmelissen.nl > wrote: > On 9 July 2014 16:29, Pieren <pier...@gmail.com> wrote: > > We get increasing feedbacks on my local list that the new rendering > > rule is counter-intuitive (to not say that it is considered as a bug). > > Now roads are rendered on top of buildings even when roads are really > > under buildings or underground (tunnels). Why not when your primary > > interest is for roads, but it's not so nice when your interest is > > buildings ;-) > > > > Examples: > > http://www.openstreetmap.org/#map=18/47.61190/-122.33067 > > http://www.openstreetmap.org/#map=19/43.28450/5.38016 > > > > This is now clearly a map style oriented for transport and the result > > is more abstractive than previously where the z order reflected more > > the real world. We can blame Google for many things but, at least, > > they render tunnels below the buildings... If you don't like > > buildings, than make it frankly and remove them completely from the > > style. > > Thank you for your feedback. It seems none of the solutions is really > ideal. I think the old rendering was not perfect either. Here you can > compare them: http://bl.ocks.org/tyrasd/raw/6164696/#16.00/43.2856/5.3814 > Rendering order is still work in progress, so we might decide to move > things around again later. Suggestions are welcome. > > -- Matthijs > > _______________________________________________ > Tagging mailing list > Tagging@openstreetmap.org > https://lists.openstreetmap.org/listinfo/tagging >
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