On Thu, Jan 27, 2011 at 8:21 PM, 4x4falcon <i...@4x4falcon.com> wrote: > So your mapping for the renderer.
I'm mapping for renderers, yes. Why, what are *you* mapping for? > Is it colinear or close nodes, without looking at in an editor? > > If you look in an editor such as josm you will see that its two separate > ways with the nodes on the boundary varying between 1 and 3 metres away from > the road nodes. You don't need to make the ways colinear for it to appear > so on the rendered map. If they are parallel with the nodes within a metre > of each other then it will appear colinear on the map. > > If they were put side by side ie like this =:= less than a metre apart there > is no difference to rendering but you then have an easy means to select > either way in any editor and the easier it is to add something, or modify > something then more people will do so. I don't have a strong opinion either way, but I think you're overstating the difficulty of working with co-linear ways. In Potlatch, click a node. Press /. If you want the other way, press / again. One thing I just thought of with co-linear ways though is people might end up making junctions with the wrong way. Note to self: add feature to hide and render unselectable all admin=boundary. > Need to move the ways because the coastline has changed, then select both > nodes and drag them to the new position. What's the advantage? Here's what I'm thinking now: Coastlines: option 2 or 3 Other boundaries: option 4 or 5 Steve _______________________________________________ Talk-au mailing list Talk-au@openstreetmap.org http://lists.openstreetmap.org/listinfo/talk-au