> > Well if someone can explain to me what is actually wrong with
> > smoothing out the chunky jagged curves on intersections, the useless
> > street names on slip lanes, etc., the useless over-abundance of
> > directional arrows for every little bit of the intersection where the
> > direction is quite obvious (making the intersection look messy),
> > crossovers in median strips matching the intersecting roads rather
> > than the road it is actually in, etc., etc., etc., I may get it! But
> > surely the aim is to give a professional and clear non-confusing
> > look to the roads on the finished product rather than how it looks on
> > the potlatch editing mode. I would rather the editing mode looks like
> > a bit of a dog's breakfast so that the finished product doesn't!
>
> We are making topographical and routable maps here, not knitting or
> crocheting. Routing software in particular requires simple common-sense
> rules about interconnections and direction of flow. Just basic
> functionality like having a GPS tell you which exit number to take
> (relative to your entry point) won't work on roundabouts you've made
> look nice.
>
> > I will continue to edit to get the roads and intersections to look
> > professional, reflecting reality, rather than the confusing, chunky
> > rendering with an over-abundance of arrows and street names that I so
> > often come across.
>
> I for one don't want an OSM which looks pretty, but is useless! The
> reality we seek is utilitarian, not just aesthetic.
>
> John H
Sounds like a data vs rendering issue?
You want the data for routing, but the rendering should still look pretty.
nick
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