On Thu, 2010-09-02 at 07:49 -0500, Tyler Gunn wrote: > Well, it DOES look really nice to see it on my GPS. :) Makes it look a > lot more interesting that just driving through big areas where there's just > a straight line and nothing else. :) > My only thought for merging the areas is that it eliminates the lines at > the borders of the NTS tiles. I guess it's such a minor thing it's not > really worth spending the time to clean it up at this point. >
One option would be to split the outer way, and share an edge between the two multipolygons. This is quite a bit more work but makes it easier to detect adjacency. A renderer could be designed to not render lines where two wooded polygons are adjacent by simply checking if a way is part of more than one wooded multipolygon, but the individual multipolygons would still be manageable. -- Kevin Michael Smith <smit...@draconic.ca>
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