> > > This bezier stuff is nice for the renderers, but it shouldn't be a > > > substitute for having enough nodes to define the curve. Don't forget > > > are other data consumers/renderers that may not have the ability to do > > > bezier curves. Extra nodes can always be reduced by using a > > > algorithm if the number of nodes is a problem for a particular
> > While I agree with you what is 'enough'? I'm doing hi resolution maps > > for print - effectively zoom level 20 maybe 21 - and it would be > > unreasonable to expect people to put in enough nodes to make that look > > smooth! > Of course, "enough" is subjective. I'm specifically thinking of maps on GPS > devices. A certain amount of jaggedness is expected, but it should be a > reasonable approximation of the curve. Sorry - I think my previous email came across badly... anyway: You make a good point - I was thinking of the number of points in terms of the quality of the output I want but it probably makes more sense to think in terms of the reliability of the input data. A guideline of 'the limit of the quality of your GPS / data source' sounds like very good advice. It comes down to that fundamental conflict of the whole OSM project - what we capture is data but what most of us want out of the end is good quality maps! -- Brian _______________________________________________ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk