> available to OSM editors.  One way to do that is to have a second API
> which consists of a cached copy of everything that map renderers might
> use, all merged into one read-only OSM-compatible api.  So when
> somebody asks to edit an area, the editor also shows them the read-
> only elements, so they know not to enter anything already available to
> map users.

could be very useful for other data too. one idea is to make osm  
itself or certain object a readonly layer and provide a  editor for  
newbies where they can not destroy things easily. advanced mode will  
allow full edits.


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