There is a similar concept on http://ae.osmsurround.org/. It is called OSM Amenity Editor.
gkai On Thu, 25 Feb 2010 21:47:18 +0100, Graham Jones <grahamjones...@googlemail.com> wrote: > I are with keeping the scope very limited - if we start to add too many > features you will get Potlatch, which would defeat the object of a very > simple, easy to use editor for people that do not understand much about > the > underlying data structure. > > I think that Adding POIs and changing labels of existing entities should > be > enough for most casual users (so people can change the spelling of their > street, add a bank etc.). > > We could then have a nice banner on the bottom of the screen pointing to > the > descriptions of the other editors that would allow you to add or change > geometries. > > Graham. > > On 25 February 2010 20:29, Roy Wallace <waldo000...@gmail.com> wrote: > >> On Thu, Feb 25, 2010 at 7:42 PM, Liz <ed...@billiau.net> wrote: >> > >> > I would suggest that Potlatch is left alone for its devotees. >> > >> > I'd start with the following in the design brief for the "Newbie >> Editor" >> > Can add nodes, label them with default tags only (other than name). >> > Can add ways, again default tag list only, other than name. >> > Very limited deletion ability (no clear idea yet on how to define >> this). >> >> I suspect starting at even this level of complexity would cause >> feature creep towards Potlatch, anyway...In particular, being able to >> add/edit ways requires handling many complex concepts (as others have >> brought up), like joining ways, way direction, overlapping ways, etc. >> >> How about an even bigger step back? If starting a new editor from >> scratch is to be worthwhile, surely it should be a LOT more basic than >> all other existing editors. i.e. how about only these features: >> >> 1) Add POI >> User specifies: >> a) where it is >> b) what it is (choose from a single list of options) >> c) the name >> >> 2) Edit Name >> e.g. add or fix the name of an existing road - this should help a >> lot with noname roads >> >> >> Secondly: can we please decide on the scope of before we talk about >> the details of the implementation (flash/javascript/etc)? >> >> _______________________________________________ >> talk mailing list >> talk@openstreetmap.org >> http://lists.openstreetmap.org/listinfo/talk >> > > > _______________________________________________ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/listinfo/talk