There is a similar concept on http://ae.osmsurround.org/. It is called OSM  
Amenity Editor.

gkai


On Thu, 25 Feb 2010 21:47:18 +0100, Graham Jones  
<grahamjones...@googlemail.com> wrote:

> I are with keeping the scope very limited - if we start to add too many
> features you will get Potlatch, which would defeat the  object of a very
> simple, easy to use editor for people that do not understand much about  
> the
> underlying data structure.
>
> I think that Adding POIs and changing labels of existing entities should  
> be
> enough for most casual users (so people can change the spelling of their
> street, add a bank etc.).
>
> We could then have a nice banner on the bottom of the screen pointing to  
> the
> descriptions of the other editors that would allow you to add or change
> geometries.
>
> Graham.
>
> On 25 February 2010 20:29, Roy Wallace <waldo000...@gmail.com> wrote:
>
>> On Thu, Feb 25, 2010 at 7:42 PM, Liz <ed...@billiau.net> wrote:
>> >
>> > I would suggest that Potlatch is left alone for its devotees.
>> >
>> > I'd start with the following in the design brief for the "Newbie  
>> Editor"
>> > Can add nodes, label them with default tags only (other than name).
>> > Can add ways, again default tag list only, other than name.
>> > Very limited deletion ability (no clear idea yet on how to define  
>> this).
>>
>> I suspect starting at even this level of complexity would cause
>> feature creep towards Potlatch, anyway...In particular, being able to
>> add/edit ways requires handling many complex concepts (as others have
>> brought up), like joining ways, way direction, overlapping ways, etc.
>>
>> How about an even bigger step back? If starting a new editor from
>> scratch is to be worthwhile, surely it should be a LOT more basic than
>> all other existing editors. i.e. how about only these features:
>>
>> 1) Add POI
>> User specifies:
>>  a) where it is
>>  b) what it is (choose from a single list of options)
>>  c) the name
>>
>> 2) Edit Name
>>  e.g. add or fix the name of an existing road - this should help a
>> lot with noname roads
>>
>>
>> Secondly: can we please decide on the scope of before we talk about
>> the details of the implementation (flash/javascript/etc)?
>>
>> _______________________________________________
>> talk mailing list
>> talk@openstreetmap.org
>> http://lists.openstreetmap.org/listinfo/talk
>>
>
>
>


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