That is very deep c++ code!
care to comment on how it works?
would be very interested to understand its performance ! looks very fast.
mike

On Sat, Mar 13, 2010 at 7:06 PM, Nic Roets <nro...@gmail.com> wrote:

> My understanding is that all Xml compliant* parsers will abort at the
> file offsets that Frederik mentions.
> My advice is to use the egrep filter when in doubt, because you will
> loose no more than a dozen lines in a planet file of billions of
> lines.
>
> *: (My split program is not compliant and will happily ignore these errors:
>
> http://trac.openstreetmap.org/browser/applications/rendering/gosmore/bboxSplit.cpp
> )
>
> On Sat, Mar 13, 2010 at 7:44 PM, John Mitchell <mitchellj...@gmail.com>
> wrote:
> > Will this also be a problem if you try to import via osm2pgsql into
> postgres?
> >
> > Thanks,
> >
> > John
> >
> > On 3/13/10, hbogner <hbog...@gmail.com> wrote:
> >> Thx for help, I'll try it.
> >>
> >> Now I have to follow 'dev' too :D
> >>
> >> Nic Roets wrote:
> >>> There's a bug in the code that generated this week's planet. You
> >>> should either wait until next week or filter the planet with the
> >>> following command:
> >>> bzcat /osm/planet-10*.osm.bz2 |egrep -v '&#[0-9]*;'|...
> >>>
> >>> There has been a long discussion on 'dev', mentioning other remedies.
> >>>
> >>
> >>
> >> _______________________________________________
> >> talk mailing list
> >> talk@openstreetmap.org
> >> http://lists.openstreetmap.org/listinfo/talk
> >>
> >
> >
> > --
> > John J. Mitchell
> >
> > _______________________________________________
> > talk mailing list
> > talk@openstreetmap.org
> > http://lists.openstreetmap.org/listinfo/talk
> >
>
> _______________________________________________
> talk mailing list
> talk@openstreetmap.org
> http://lists.openstreetmap.org/listinfo/talk
>
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