-------- Wiadomość oryginalna --------
Temat: Re: [OSM-talk] Tiles caching issue
Data: 17.04.2015 3:18
Od: Daniel Koć <dan...@xn--ko-wla.pl>
Do: SomeoneElse <li...@atownsend.org.uk>
W dniu 16.04.2015 23:09, SomeoneElse napisał(a):

One option might be to have a small local server set up as per
https://switch2osm.org/serving-tiles/ and applying minutely updates.

I plan to have local tiling server, but only for testing style changes.

If you're only rendering a small area this won't work if you regularly
map on multiple continents, obviously, and an up to date server needs
to be downloading and updating itself enough of the time to have an up
to date database, so it's not a solution for everyone, but it might
work for you.

I thought that simply having latest version of the tile in a browser's cache should prevent you from downloading older at all? The problem is not that one has to wait for rendering (it's quite fast most of the time!), it's about "now you see me, now you don't" game. I guess server caching layer works now in an aggressive load-balancing way, so my second best option would be to not rotate caching servers too fast for a given user, which is less predictable, but still better than what we have now.

Is it only me or other people also experience it and find it annoying? It makes "/dirty" files almost useless, because you can't really consume effect of this special action.

--
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