On Tue, Apr 08, 2014 at 10:33:32PM -0400, Thor Lancelot Simon wrote: > > > - rnd_add_uint32(&skewsrc, rnd_counter()); > > > - callout_schedule(&skew_callout, hz); > > > + rnd_add_uint64(&skewsrc, rnd_counter()); > > > + callout_schedule(&skew_callout, hz / 10); > > > > Do we really need to run 10 extra callouts per second to get an extra bit? > > Are you seriously telling me that you are concerned that adding 9 callouts > per second will measurably impact system performance?
The problem I see with this is with power, especially for embeeded systems. When we'll go with a tickless kenrel (which I still hope to see), this is going to wake up the CPU 10 times per second on an idle system. We should try to avoid that. -- Manuel Bouyer <bou...@antioche.eu.org> NetBSD: 26 ans d'experience feront toujours la difference --