> From: "Theo de Raadt" <dera...@openbsd.org>
> Date: Tue, 07 Jul 2020 08:49:41 -0600
> 
> Jonathan Gray <j...@jsg.id.au> wrote:
> 
> > On Tue, Jul 07, 2020 at 03:16:33PM +0200, Frederic Cambus wrote:
> > > Hi tech@,
> > > 
> > > The recent spike of interest around framebuffer consoles has prompted
> > > me to revisit a proposal I sent back in early 2017 [1].
> > > 
> > > Aesthetics considerations aside, kettenis@ raised the concern that colors
> > > from the original rasops palette carefully matched what OpenFirmware
> > > uses for the console on sparc64.
> > > 
> > > Therefore, I propose to default on using the proper VGA text mode palette
> > > RGB values, and to keep the original rasops color palette on sparc64.
> > > 
> > > The differences between the two palettes can be seen here [2].
> > > 
> > > Comments? OK?
> > 
> > Why is it important to match VGA colours?
> > We don't try to match video modes or fonts.
> 
> I also don't understand the fuss, because during bootup we are effectively
> flipping between a series of views (without retaining pre-existing text,
> just simply clearing the screen and starting all over again).  Since that
> is the situation, why does any of the look matter, as long as each new load
> is similar (or better), isn't that good enough?  I think this might matter
> if the pre-existing text was *retained*, rather than cleared away..

Which happens on most sparc64 framebuffer consoles.

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