> From: "Theo de Raadt" <dera...@openbsd.org> > Date: Tue, 07 Jul 2020 08:49:41 -0600 > > Jonathan Gray <j...@jsg.id.au> wrote: > > > On Tue, Jul 07, 2020 at 03:16:33PM +0200, Frederic Cambus wrote: > > > Hi tech@, > > > > > > The recent spike of interest around framebuffer consoles has prompted > > > me to revisit a proposal I sent back in early 2017 [1]. > > > > > > Aesthetics considerations aside, kettenis@ raised the concern that colors > > > from the original rasops palette carefully matched what OpenFirmware > > > uses for the console on sparc64. > > > > > > Therefore, I propose to default on using the proper VGA text mode palette > > > RGB values, and to keep the original rasops color palette on sparc64. > > > > > > The differences between the two palettes can be seen here [2]. > > > > > > Comments? OK? > > > > Why is it important to match VGA colours? > > We don't try to match video modes or fonts. > > I also don't understand the fuss, because during bootup we are effectively > flipping between a series of views (without retaining pre-existing text, > just simply clearing the screen and starting all over again). Since that > is the situation, why does any of the look matter, as long as each new load > is similar (or better), isn't that good enough? I think this might matter > if the pre-existing text was *retained*, rather than cleared away..
Which happens on most sparc64 framebuffer consoles.