I've had the same texture problem with loch. Hopefully, I can get it working in loch3. Loch3 is a "fork" from loch in an attempt to model caves in a virtual reality system like the VT-CAVE(http://www.cave.vt.edu/ and http://diverse-vr.org/). There is also a desktop versions that acts similarly to loch but lacks many of loch's features. Currently, loch3 is under heavy development and it still has many issues. You can play around with the source if you like. The source changes quickly, I usually commit about 3 to 4 times a day. It also compiles under MacOSX but there are some gui issues that need to be worked out(currently very low on the priority list). I haven't attempted to compile it under windows... Compiling under windows is just a matter of setting up the cmake file correctly.
You need >=wxGTK 2.6, >=VTK 5.0, and >=cmake2.5-Patch5 to compile it. Source: http://code.google.com/p/loch/ Please don't complain that things are broken because many things are. This is a work in progress. Steelwool On Thursday 15 February 2007 10:37 am, marco corvi wrote: > does the loch-model export handles surface bitmaps > together with surface grids ? > i know that one can get a neat grey surface if he/she uses a grid. > is it possible to put a bitmap on it instead of the grey blanket ? > > marco > > _______________________________________________ > Therion mailing list > Therion at speleo.sk > http://www.speleo.sk/mailman/listinfo/therion