I think Graham is thinking along the same lines as me. A stable data set which 
covers a bit of everything is whats needed but with tutorials to cover the 
different aspects of the build. 
Juan a windows type GUI would be great but if what Martin says is correct the 
Therion is what it is. As a new user I don't have a problem with how it works 
once someone showed me the way. It's quite straight forward and no more 
difficult to learn than the two new cad programs I am currently getting to 
grips with. I will admit the th2 files get a bit confusing at times - how about 
different colours for different line types-  but once you get your work flow 
under control then it's not difficult.
I am an average PC user and all this MetaTex stuff is a mystery. I just copy 
what others have shown me, as time goes on I will learn more but at the moment 
I am producing maps which is all I want. Actually I want a 3d model with a 
surface overlay for our whole system but one step a  time.
The tutorials available, apart from Footlegs, we have found hard to follow and 
to be honest we made little progress following them, sorry.
My reference now is the data that Dave Clucas has helped me with and when I 
show this and explain it to my mates who have more or less given up with 
Therion I am sure they will start using the software again. Yesterday afternoon 
I got Thursday nights data into the main plan all joined to the system in under 
2 hours, 3 weeks ago I did not have a clue how to do that. This is the 
secondary level of knowledge we should aim to cover with this tutorial.
I suspect the biggest issue will be which is the best way to do things, as an 
engineer my mantra is keep it simple, simple, simple as it always works best. 
It can always be made more complex once you understand what you are doing.
Bruce, I believe your comment is correct which is why I want to start this now. 
and you're right I will need help. I might add this is something that I would 
normally avoid getting involved with but I am really starting to get into this 
surveying game and by my reasoning the more people using the software 
especially locally the quicker I will learn more. Selfish interest I'm afraid.
Any Therion novice lurkers out there with anything to say.

Nick.
________________________________________
From: therion-bounces at speleo.sk [therion-bounces at speleo.sk] On Behalf Of 
Martin Sluka [martinsl...@mac.com]
Sent: Sunday, September 06, 2015 9:25 AM
To: List for Therion users
Subject: Re: [Therion] Therion tutorial

There is possibility to use right click in map editor which helps much there 
yet.

The data editor is as is, there are several tools you may use to prepare data 
for therion. But to tune up the data structure you need line text format 
anyway. The same for archiving your data. Plain text format is human readable 
and one may interprets it with piece of graph paper, protractor and ruler in 
extreme situation. The same for maps.

The output compilation editor is the same case, there are so many 
possibilities, tricks, modifications of codes etc. it is not possible to use 
any an usable windows-like menus. There is possibility to define default 
layouts and then use these layouts as blocks or inputs without modifications 
there.

Imagine you may to use full potential of very very powerful software tools 
MetaPost for definition of symbols and for workaround with scraps and TeX for 
definition of exported maps and atlases. These programs are behind the Therion.

For error analysis you may use Survex log and for visual identification of 
problem "debug on“ command in layout in compilation.

etc.

But there is not any other tool to archive data from surveys and produce maps 
of complicated in many levels existed cave systems. To make a simple map of a 
simple cave you may in many ways. But to create an usable map of real maze cave 
system there is only one solution.  And because any simple cave may be changed 
to a big maze after an exploration, … :)

The Therion package is free and multi platform!

Maybe you’ll find a programer which will be able to proof I’m not right.

Martin


> 7. 9. 2015 v 8:46, Juan Corrin <uzueka at aol.com>:
>
> In my opinion - and I'm repeating myself here - people give up because of the 
> unfriendly command line environment. A windows-type interface with radio 
> buttons and drop down menus would be much easier to use and remember. Please 
> can the programmers work at this aspect instead of tweaking the underlying 
> code? I don't think that yet another tutorial will help the majority of 
> potential users.
>
> On 6 Sep 2015 07:18, Graham Mullan <graham.mullan at coly.org.uk> wrote:
>>
>> Nick Bairstow wrote:
>>
>> "I have been giving some thought to producing a tutorial to follow on from
>> Footlegs wiki item. Unfortunately it's not a simple as I first thought. Over
>> the next few months I will attempt to come up with something that will
>> enable a novice therioneer understand the next steps following the Footleg
>> wiki article. It would be nice to continue using Bull Pot as the sample cave
>> but I have not got time to re-survey that so I propose we use an existing
>> data set which could become the default novice reference.
>> It seems many people give up with Therion as it is difficult to learn but
>> with a good tutorial and a little help many more could be using it.
>> What do people think, am I wasting my time, comments please.
>> Oh and if someone else is already doing something similar please shout up.
>> No point doing it twice."
>>
>> I use Footleg's tutorial a lot. If you are not using a program every day,
>> then having a handy known reference point for the details is always a good
>> thing. It doesn't cover every single aspect, so if Nick wants to add further
>> material, I for one would be delighted. Please do it, Nick.
>>
>> The other main trick for learning in this way is "How did we do this last
>> time?" or looking back at a previous data set, your own or someone else's,
>> and seeing how it works. If there was a reference data set available (if not
>> on the Therion wiki but on the cave-registry page, perhaps) then the
>> tutorial could certainly link to that. Of course 'live' data can change over
>> time, so having a fixed example set might be better. Bear in mind that data
>> for a single cave is insufficient to cover all problems. We routinely
>> combine data from different caves, because they are close together or, as
>> has been done several times, to produce a context overview to show a cave in
>> relation to its neighbours and the land surface. See, for example, the thing
>> below the caption in the latest version of the Gough's Cave survey
>> http://www.ubss.org.uk/resources/surveys/survex/Goughs_all.pdf  . Does
>> anyone have a good multi-cave dataset that is now stable and so can be used
>> for this purpose?
>>
>> It is also worth remembering, of course, that different people do some
>> things differently, an example data set might enshrine work habits that are
>> not the same as mine or yours.
>>
>> Graham
>>
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