On Thu, Dec 05, 2019 at 12:19:12PM +0100, Benedikt Hallinger wrote: > i hope you can help me out with issue #158 > (https://github.com/therion/therion/issues/158) > > I am fiddling around in hope to get my loch viewer working again. It > worked in the past but then decided after a debian update to cease > functioning because of failing glx context. > > I now have the impression, maybe wxWidgets is the cause. The glx > context is fine, other X applications can successfully establish 3D > perfomance and glx debug commands also tell me „ok“.
FWIW I see it too. I don't think it's a wxWidgets bug - this is failing in code in loch/lxR2P.c which makes calls to the glx layer which is a lower level API than wxWidgets. It could be some sort of interaction with wxWidgets OpenGL support though since it's effectively going behind wxWidgets back. I'm not sure why loch doesn't just use wxWidgets OpenGL support - that's what aven does and that still works in current Debian unstable. You probably want Martin or Stacho rather than me - they wrote this code and presumably understand the API it's using and why. > I habe seen that there is a wxWidgets 3.1.4 out there. Maybe this > could solve my issue? > > Can you please make me an updated debian package (or tell me how i can > build it myself)? That's a development release, so not something we can package for Debian - every new version would require rebuilding nearly 100 other packages, and potentially updating them all for API changes. We have to do that for a new release series (e.g. moving from 3.0.x to 3.2.x) and it typically takes 6 months to a year to complete. I've not tried building packages of 3.1.x so I can't offer any useful advice there. But I doubt it's the answer anyway. Cheers, Olly _______________________________________________ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion