While I personally find most mobile devices (smart phones in particular) to 
be abominations I do think that you have plenty of valid points. Mainly in 
the places where the low-powered computing aspects are relevant. That said 
I do think that the practice that I have seen pushed so hard by many large 
tech companies of removing functionality form products because it doesn't 
work on the current paradigm of mobile interface is short sighted to the 
point of being actively harmful to the future by teaching a generation of 
technology users that if you can't do something on a 5 inch touch screen 
than you can't do it. The short version is that I think it is good that 
people are developing for a new thing, I think that it is horrible that 
people are actively advocating dropping any alternative in favor of 
something that has been deliberately designed to be limited. But that is a 
rant for another time.

I can not effectively use touch screens, I don't feel that in general they 
can be used effectively in the way that other interface paradigms can be, 
but they tend to be unresponsive and inconsistent when I try to use them. 
It may be something about my fingers. This probably colors my view of the 
subject. But because of this the only experiences I get are a powerful 
desktop, a variety of raspberry pi-based computers and a 14" tablet with an 
active stylus. So I have next to no idea what on my site does or doesn't 
work on anything smaller than that. I imagine that anything with tables is 
going to be horrible and the menu at the top is more or less unusable on 
most phones or smaller tablets. Recently, because of my work with the 
raspberry pis and embedded computing, I have been paying much more 
attention to computational load, and I am going to be working on creating 
some distributed mesh networks which is going to make limiting throughput 
important. I am hoping to use the pouchdb things you have made to make 
everything work better.

I would like to add more to tiddlywiki to help create things that can be 
easily used on a variety of screens. In my opinion the problem is that we 
(as in developers/designers in general) haven't worked out rules for what 
works and what doesn't yet. The general reaction being pushed is, as you 
said, "mobile first, forget about desktop focus on mobile, mobile rules!" 
which ignores anything other than mobile and on general principle I can't 
support something that intentionally limits people. I want something that 
works as well on a mobile device as on a desktop, but as long as the 
accepted way to do that is to cripple the desktop version I am not going to 
be involved. I am not very good at UI design in general and I haven't had 
much success and I am trying to get some of the designer people I work with 
to start focusing on the topic. Nothing has come from it yet though.

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