Wow mario those sound like really interesting ideas. For both I suspect you 
could using something like d3 force action graph

On Thursday, June 7, 2018 at 10:46:57 AM UTC-5, PMario wrote:
>
> Hi Diego, 
>
> I'm not sure if this is what you are talking about, but I was thinking 
> about different losely coupled "grouping" systems, for some time already. 
>
> 1) The first one is built on attracton / repulsion, that is built up over 
> time. 
>
> But it would need a graphical component, that would let us graphically 
> adjust the position of different tiddlers, which also effect "related" 
> tiddlers. So a "TiddlyMap" type of interface, which is way too much 
> overhead. 
>
>
> 2) A second system I was thinking of, is based on weight. 
>
> Where tags get a "fixed" weight and related tiddlers get a modifier. ... 
>
> But all those systems are kind of complicated to define, or need graphical 
> tools, for setup. And the query language to request qrouping is 
> complicated. :(
>
>
> While I was typing the reply, I had a new idea. ... I'll need to think 
> about it :)
>
> have fun!
> mario
>
>
>

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