Wow mario those sound like really interesting ideas. For both I suspect you could using something like d3 force action graph
On Thursday, June 7, 2018 at 10:46:57 AM UTC-5, PMario wrote: > > Hi Diego, > > I'm not sure if this is what you are talking about, but I was thinking > about different losely coupled "grouping" systems, for some time already. > > 1) The first one is built on attracton / repulsion, that is built up over > time. > > But it would need a graphical component, that would let us graphically > adjust the position of different tiddlers, which also effect "related" > tiddlers. So a "TiddlyMap" type of interface, which is way too much > overhead. > > > 2) A second system I was thinking of, is based on weight. > > Where tags get a "fixed" weight and related tiddlers get a modifier. ... > > But all those systems are kind of complicated to define, or need graphical > tools, for setup. And the query language to request qrouping is > complicated. :( > > > While I was typing the reply, I had a new idea. ... I'll need to think > about it :) > > have fun! > mario > > > -- You received this message because you are subscribed to the Google Groups "TiddlyWiki" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/tiddlywiki. To view this discussion on the web visit https://groups.google.com/d/msgid/tiddlywiki/1e9f3eab-133b-4d69-a0c0-079b83db4162%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.

