IMO, a good UI should be entirely obvious. I learnt to use a Tek 503 in
about 1963. Everything after that has been obvious, until the
'puter'scopes.

The problem with nested menus is knowing where the dang thing you want is,
or worse, that some setting or other even exists.

Have you explored all the pull-down menus in your browser or Word, or,
worse, Excel or AutoCAD? I know I havn't. An Adventure game is far less
opaque, IMO, and the game is designed to decieve.

-John

================


> That simply is not the case with the Rigol scope. I was able to use it
> without opening the manual.
>
>
>
> On 4/16/2012 4:33 PM, Scott McGrath wrote:
>> Chinese scopes and menus
>>
>> In modern asian culture it's a highly valued skill to be able to
>> memorize menu selections which are deeply nested And many asian designs
>> actually increase the number of menus to cater to this
>>
>
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