Bug Description and Fix​​
​​Cause of the Bug​​
The bug arises in the TCC compiler’s ARM64 backend when handling nested 
function calls (e.g., bug(func(a), func(a))). Specifically, intermediate 
results (return values) from earlier function calls are not preserved before 
generating subsequent arguments, leading to ​​register clobbering​​. This 
occurs because:
​​Register Reuse​​: The ARM64 ABI uses overlapping registers for parameter 
passing and return values. For example:
Small structs (e.g., struct { double x, y; }) are passed/returned via D0/D1 
registers.
Integer/pointer returns use X0, while float/double returns use D0/S0.
In nested calls, subsequent argument preparation overwrites these registers 
before prior return values are consumed, corrupting the intermediate results.
​​Lack of Intermediate Spilling​​: The compiler did not enforce saving 
intermediate return values to the stack, causing conflicts between parameter 
setup and return value storage. This was especially critical for structs and 
floating-point types, where register overlap is mandated by the ABI.
​​Fix Implementation​​
To resolve this, the compiler will be modified to ​​spill intermediate results 
to the stack​​ immediately after each function call, ensuring they are 
preserved across nested invocations. Key changes include:
​​Dynamic Stack Allocation​​:
Add a temporary stack management system (get_tmp_stack/reset_tmp_stack) to 
track offsets for intermediate values.
Values are saved with 16-byte alignment to comply with ARM64 stack requirements.
​​Register Spilling Logic​​:
After generating a function call (bl), the return value is saved to the stack 
based on its type:
c
复制
// For integers/pointers: str x0, [sp, #offset]  
// For doubles: str d0, [sp, #offset]  
// For small structs: str d0/d1, [sp, #offset]  
// For large structs: save hidden pointer (x8) to stack  
During argument preparation for nested calls, intermediate values are reloaded 
from the stack instead of registers.
​​Comprehensive Type Handling​​:
Applied fixes for all data types: int, float, double, small structs (passed in 
registers), and large structs (passed via memory).
Ensured ABI compliance for both Homogeneous Floating-Point Aggregates (HFAs) 
and non-HFA structs.
​​Result​​
The fix guarantees correct register usage across nested calls, eliminating 
overwrites. Intermediate results are now preserved on the stack, ensuring 
reliable code generation for all data types on ARM64.




kbkp...@sina.com
 
From: kbkp...@sina.com
Date: 2025-05-17 14:45
To: tinycc-devel
Subject: [Tinycc-devel] [linux/aarch64] fn call bug when one arg is a struct
Under Linux/aarch64, when execute a function call with one arg is a struct, it 
pass wrong arg to the function call.

a test code:

mmm.c
```c
#include <stdio.h>

struct vec {
float x;
float y;
};

void bug(float y, float x) {
printf("x=%f\ny=%f\n",x,y);
}

float dot(struct vec v) {
return 10.0;
}

void main() {
struct vec a;
a.x = 2.0;
a.y = 0.0;
bug(dot(a), dot(a));
}
```

The correct result is :
```
x=10.000000
y=10.000000
```

But linux/aarch64 tcc output a wrong result:
```
x=10.000000
y=2.000000
```



kbkp...@sina.com
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